Droid Engineer Archive
Thread: Another DE with some ideas.
Okie trying to be short.
So what I would like to see is to make Droid Engineers a lil' combat class and make them a worthy crafter class.
My ideas:
-different droids could hold different level modules and different amount of one type
for example:
MSE could hold up to level 2 modules and 1 crafting station.
Treadwell could hold up to level 3 modules and 3 crafting stations.
R5 could hold up to level 3 modules and no crafting station.
R4 could hold up to level 4 modules and 1 crafting station.
R3 could hold up to level 5 modules and 1 crafting station.
R2 could hold up to level 6 modules (Except Medic Module wich is limited to lev 4) and 2 crafting stations.
Surgeon Droid could hold up to level 3 modules except Medic Module wich could be level 6 and 1 crafting station.
LE Repair Droid could hold up to level 3 modules and no crafting station, but it will be the only droid to hold Advanced Repair Module (see below).
Protocol Droid could hold up to level 3 modules and no crafting station, and it would be the only droid to have Geeky personality chip.
Combat Droids could hold up to level 3 modules (except Combat Modules) and no crafting station.
Binary Load Lifter could hold no modules but would be granted with an inventory up to 150 items.
-Module changes
As wrote above there could be an Advanced Repair Module wich could actually repair droids. Not only the black bar (wounds) but the high bar (damage) too. Amount of damage repaird would depend on it's experimentation quality. Speed of repair would depend on it's experimentation effectivness. It would have the same range as medic's heal (7 meters). Only LE Repair Droid could have it.
Combat Modules: only for Combat Droids. It would have levels and you could experiment it like a weapon (damage, dura, range, eff.).
Level 1 Combat Module: 25-30 damage @ 3.0 speed. No big use ... but hey it's cheap to be made!
Level 2 COmbat Module: [email protected], Still not expensive.
Level 3 Combat Module: [email protected], light piercing. Requires like 100-120 materials but no special ones.
Level 4 Combat Module: [email protected], light piercing. 100-140 materials .. one special.
Level 5 Combat Module: [email protected], medium piercing. 120-160 materials, one special, and one Blaster Power Handler.
Level 6 Combat Module: [email protected], heavy piercing. 150-200 materials, one special and 5 Blaster Power Handler from a factory crate.
DZ70 (HAM500) could hold one Combat Module up to Level 3.
Probot (HAM1500) could hold one Combat Module up to level 6.
Droideka (HAM2500) could hold two Combat Module up to level 6.
-combat droids ... only DE combat droid NO! ... more than one droid for DEs YES!
A non DEs could hold 2 droids in their datapad and use only one of them.
Novice DEs could hold 4 droids in their datapad and use only one of them.
DE with Droid Refinement II could hold 4 droids in their datapad and use up to two of them.
Master DEs could hold 6 droids in their datapad and use up to three of them.
Also the Pet system needs to be 'nerfed' a little. No player could use more than three anything (Droids/Pets/Faction Stuffs). And of course no player could have more than six of anything (sum of course) in their datapad.
Would this make the DE a mechanical mix of Bio-Engineer and Creature Handler? Yes and no. But by this if you want to make combat droids for sale you could, if you are a Droid Engineer who would like to go out and hunt you could. Both sides satisfied.
My two cents ...
Also I totally agree with Sintrosi's plan and agree a few parts of SOE's plan.
.timber
~The one behind Rebmeet Eleen (Master DE, Master WS, Master Artisan @ Starsider)
Ps.: Being a Game Developper too (designer at Digital Reality) I can really understand SOE. It's real hard to balance a game. Harder than any of you would tough.
I must add a few things (slept just a little ^.^)
Medical module 5 with an item Storage could grant the Surgeoin droid to heal players with Stimpack A.
Medical module 6 with an Item Storage could grant the Surgeon droid to heal players with Stimpack A or B.
Auto Heal would come fromWorshipfull Personality Ship or better.
Surgeon droid would REQUIRE the Medical Module (plus an additional module).
Also all Droids could optionally have a Power Core Unit, wich lower their Battery usage to 20%.