Droid Engineer Archive

Thread: Yes Combat Droids Please. But add a subproffession to DE line!

tacwraith
Sun Nov 02, 2003 7:18 am
#1

SOE does not want to give everyone access to effective combat droids because then you'd end up with lev1 characters using them to solo lev 60 creatures ( like the pre-nerf probot for example).

Logically, the solution is to allow only the DE's to use such 'effective' combat droids. Now, some folks in the DE community suddenly throw up their arms and say they dont want combat but to be a crafter class only.

How to make the droids be usefull for all (including non-DE's) and yet allow the DE's to remain 'mostly' a crafting proffession but that can still use the droids effectively?

The answer I believe, is simple:

Add a new proffession that requires 2 trees in droid engineer as pre-requirement. Call it... 'Droid Commander'.

Make this proffession akin to creature handler... a maximum level of pets (CH its 70) that can be called out and the trees giving them access to new utilities for their droids (which are added to droids built by DE's as 'costumization'). However, unlike creature handlers, the Droid Commander should be able to bring out as many droids as he/she wants as long as the added level of the called droids does not exceed the max level of allowed called pets (lev 70). Droids are, after all, machines and do not require the owner to keep an eye on the pets (no lassie, dont poop on the sidewalk... no dont bite that rodian's ear...).

For example:

Tree1: Combat Directives (Put in droid via 'costumize')

Box1: Taunt (Droid with this costumization will attack and Taunt target): lasts 10 minutes

Box2: Heavy Fire 1 (droid with this cost. will fire 'overcharge1' laser blasts at target).lasts for 100 shots.

Box3: Heavy Melee1 (same as above but for melee.. droid will attack with 'berserk1' damage). lasts 100 swings.

Box4: Assist (Droid with this cost. will be 'slaved' to attack the target's target always. Aka, i costumize droid to 'assist' another player, other player attacks a nuna, droid attacks nuna..but in mid-fight player switches target to a diseased nuna, the droid will attack diseased nuna too)

Tree2: Artificial Intelligence (given to player as abilities & commands)

Box1: Basic Threat Recognition (Droid will inform master in chat box of how long it calculates it will survive in combat with target creature.. think of it as the /consider command for droids)

Box2: AI Maintainance (by pressing this, all the player's droids will check to see what modules they have installed (repair, power, medical,etc) and will attempt to use them first upon player's other droids, then on group member's droids then on players in group)

Box3: Advanced Threat Recognition (same as basic threat recognition, but droid will gain bonuses of 'creature to hit' upon entering combat)

Box4: Biological Directive (ability all droids receive when player achieves this box: Droids will 'check' the owner's ham bars every 5 seconds and will ignore any previous commands and will /taunt any creature attacking the owner only when the owner's ham bars are 20% or lower)

Tree3: Programming Enchancement ( like 'slicing' but for droids )

Box1: Enchanced Targetting Subsystem ( droid's accuracy is increased..every shot for the next 100 shots will be fired as if they were using /aim command)

Box2: Enchanced Agility (droid receives +20 melee defense for the next 5 minutes)

Box3: Enchanced Speed (droid movement speed increased 50% over 'normal player jogging speed' for the next 5 minutes)

Box4: Module Enchancement (whatever module droid has, it will have its rating increased up to 40%.. amount will be random like slicing is.. slice lasts 24 hours)

Tree4: Mechanical Affinity (given to player as abilities and commands)

Box1: Memory Dump (removes all droid trained commands, all programming enchancements, all costumizations..aka leaves droid as if it was just built)

Box2: DiskCopy (droid will copy all its commands, programming enchancements, costumizations, etc to target droid)

Box3: Field Repair (player 'heals' 1 of the droid's ham bars to full. 30 second timer to re-use. can be used in combat, healed ham bar is random)

Box4: Self-Destruct (Droid will move to within 2 meters of target and explode.. damage will be based on droid level and be similar to grenade damage..aka lev1-5 will do Frag grenade damage (400-1000), lev 6-10 Cryoban damage (600-1500), 11-15 glop damage (800-1700) 16-30 thermal det damage (1200-2200), 31-70 proton damage (1800-3200) *note: yes damage of *extremely* good grenades.)

And there you have a 'droid handler' proffession.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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