Droid Engineer Archive

Thread: Droid Factory! Cool Ideal!

EvilHairy
Thu Feb 05, 2004 2:15 pm
#1



Was thinking of a use for droids again, and I came up with this semi brilliant ideal. Now listen up, and read the whole thing before making any rash comments. The ideal is to turn droids into mini/harvesters factories. Now don’t start blasting off about how this could hurt the architect profession because here is the plan.


Essentially allow us to build a droid into a miniature factory. Droids are machines so they should be able to do the same thing a factory can do, produce identical copies of items!


Here is my schematic Ideal.


{/Factory Name Module} (IE: Equpment Factory Module)


Crafting Station – 2 Identical Crafting Station Modules
Processing Center - 4 Identical Droid Compartments
Input Hopper - 2 identical Item Storage Compartments
Output Hopper - 2 Identical Item Storage Compartments
Manufacturing Cavity – 5 Identical Manipulator Arms
Manufacturing Core – 2 Identical Manufacturing Mechanisms (from architect)
Outer Case – 450 Steel


Then these things could lets say only be put in BL44 Binary Load lifters. This will destroy 2 birds with one stone! WOOT! Giving the Binary Load lifter a meaning and the DE a new toy! Add to the binary Load Lifters a Manufacturing Module slot were you would put one of the factory modules into that slot.


So let’s look at the advantages of having this.



  • Do not need power.

  • Do not need to pay maintenance

  • It does not take up a lot.

  • Duels as a Crafting Station

  • Follows you around!


Disadvantages



  • It has a very small input hopper /output hopper. (2 times the storage level module)

  • Will only manufacture items while out.

  • It will be twice as slow as a normal factory (maybe).

  • You can only have one in your data pad. (1 Manufacture Droid, Or possibly you get +1 Manufacturing Droid at a master artisan, or like weapon smith and doctor, and combat medic, each crafting profession at master gets to have a additional manufacturing droid)


Questions:



  1. Should only a master be able to use a Manufacturing droid?

  2. Should we require them to use more droid batteries?

  3. How much slower should they manufacture items?

The reason we want disadvantages on the droid facotory is so that we do not banish the archtects factoires from ever being used again. So we need to balance the ideal out so that both are usefull and both will be used. I think I have it balanced out prety well. The only thing i'm realy wondering is how slow/fast should they produce itemes.... I think thats going to be the key ingrident in this.


Message Edited by EvilHairy on 02-05-2004 01:17 PM

Message Edited by EvilHairy on 02-05-2004 01:51 PM



Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Jellydee
Thu Feb 05, 2004 2:26 pm
#2






EvilHairy wrote:


Was thinking of a use for droids again, and I came up with this semi brilliant ideal. Now listen up, and read the whole thing before making any rash comments. The ideal is to turn droids into mini/harvesters factories. Now don’t start blasting off about how this could hurt the architect profession because here is the plan.


Essentially allow us to build a droid into a miniature factory. Droids are machines so they should be able to do the same thing a factory can do, produce identical copies of items!


Here is my schematic Ideal.


{/Factory Name Module} (IE: Equpment Factory Module)


Crafting Station – 2 Identical Crafting Station Modules
Processing Center - 4 Identical Droid Compartments
Input Hopper - 2 identical Item Storage Compartments
Output Hopper - 2 Identical Item Storage Compartments
Manufacturing Cavity – 5 Identical Manipulator Arms
Manufacturing Core – 2 Identical Manufacturing Mechanisms (from architect)
Outer Case – 450 Steel


Then these things could lets say only be put in BL44 Binary Load lifters. This will destroy 2 birds with one stone! WOOT! Giving the Binary Load lifter a meaning and the DE a new toy! Add to the binary Load Lifters a Manufacturing Module slot were you would put one of the factory modules into that slot.


So let’s look at the advantages of having this.



  • Do not need power.

  • Do not need to pay maintenance

  • It does not take up a lot.

  • Duels as a Crafting Station

  • Follows you around!


Disadvantages



  • It has a very small input hopper /output hopper. (2 times the storage level module)

  • Will only manufacture items while out.

  • It will be twice as slow as a normal factory (maybe).

  • You can only have one in your data pad. (1 Manufacture Droid, Or possibly you get +1 Manufacturing Droid at a master artisan, or like weapon smith and doctor, and combat medic, each crafting profession at master gets to have a additional manufacturing droid)


Questions:



  1. Should only a master be able to use a Manufacturing droid?

  2. Should we require them to use more droid batteries?

  3. How much slower should they manufacture items?

Message Edited by EvilHairy on 02-05-2004 01:17 PM



http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=24410#M24410


I posted a similar idea back in Sept. I hope you can get it to stick... cuz i couldn't




gggggggggggggggggggggggg9WXnnnJellynnnWX




gg
gggggggggggggggggggggg
9WXnnnJellynnnWX

O-Jen
Thu Feb 05, 2004 2:26 pm
#3

Yes! Very cool idea.


I don't think any droid should require a skilled user. They're expert systems, just like Peoplesoft etc. The whole point is they're supposed to do stuff the user is either too stupid, too lazy, or too busy to do.


I think it should eat batteries like a bad flashlight. In fact, if you make it suck batteries down fast enough, you don't have to worry about crippling it's productivity, since by virtue of running out of juice all the time, the owner will have to tend to it constantly.


On second thought, er.... maybe it should operate at half the speed and require maintenance instead of batteries, or perhaps just deteriorate with use so that it has to be replaced after manufacturing 10,000 items or something.


O-Jen


EvilHairy
Thu Feb 05, 2004 2:33 pm
#4






O-Jen wrote:

Yes! Very cool idea.


I don't think any droid should require a skilled user. They're expert systems, just like Peoplesoft etc. The whole point is they're supposed to do stuff the user is either too stupid, too lazy, or too busy to do.


I think it should eat batteries like a bad flashlight. In fact, if you make it suck batteries down fast enough, you don't have to worry about crippling it's productivity, since by virtue of running out of juice all the time, the owner will have to tend to it constantly.


On second thought, er.... maybe it should operate at half the speed and require maintenance instead of batteries, or perhaps just deteriorate with use so that it has to be replaced after manufacturing 10,000 items or something.


O-Jen







Perhaps the 4 Identical Droid Storage Moduels slot thign shoudl be Renamed to Battery Storage Comparment. Essently Allowing the users to put 4 batteries in there (rangeing from 1 charge to 9 charges) and every 10 itemes it uses up 1 Battery Charge?


That would seem prety balanced to me, I don't personaly want constantly put credits into my droid. I'd rather do that for the big factory . Though eseently its like spending 3 credits per iteme if you were charge a 3cpu for a battery (so 30 creds a battery since it takes 10 resources)


And if it has to be replaced after 10,000 itemes or somthign like that, I'd probaly not use the droid. However perhpas (a non game mechanic thing) maybe if they change the hams of Droids to be yellow and slowly deteriate the ham until it has to be repaired... but no hehe same problem once again. Many great ideals, but only one we may choose .







Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

EvilHairy
Thu Feb 05, 2004 3:15 pm
#5

Oh I did want to discuss a little about having droid harvasters.... But I dono about this one. Its just a wish list, mayb ea droid harvaster with a max BER of 2 that can harvest in any terrain.




Maybe a max BER of 4...


Eseently have it require


6 Identical Droid Storage Modules (the noice one)

1 Harvasting Mechanizim (from archtect) (fluid or ore ming unit also) The BER of these would detmine the BER of the droid.

Casing 200 Steel

Lubercant 100 Chemical

Sensor Array - 2 Identical Micro Sensor Suites


Then have like a max hopper of 5k? 10k?


Should it take power or droid batteries?
Should it take both?

??


This ones more of a wishlist type ideal, I think it could be done but I need to put more thought into it.




Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Ogge_the_Lizard
Thu Feb 05, 2004 3:53 pm
#6

It's a nice idea but I think you gotta let the Architects in on it a little more to make it do-able... maybe require one droid crafting station and one regular crafting station. And possibly a power core unit to keep the juice up there.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
neshura
Thu Feb 05, 2004 6:19 pm
#7

someone else came up with this idea several months back actually. I don't know who it was, but the idea showed up back when Sintrosi was originally collecting module ideas.
Hillslayer
Thu Feb 05, 2004 6:21 pm
#8

Droid factory... where have I heard that before? Oh yeah, I only came up with the dea 2 months ago.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
HairyNerfherder
Thu Feb 05, 2004 10:18 pm
#9






Hillslayer wrote:

Droid factory... where have I heard that before? Oh yeah, I only came up with the dea 2 months ago.






So that would mean great minds think alike.....
EvilHairy
Thu Feb 05, 2004 10:22 pm
#10






Hillslayer wrote:

Droid factory... where have I heard that before? Oh yeah, I only came up with the dea 2 months ago.







Cool, wouldn't of known though since I just started visiting the DE fourms again.



Guys don't be so critical, I thought of this while sitting on my arse playing around with noive DE. And if it was thought of 2 monhts ago we need to refresh this thought because it is a very good ideal. Anybody else who thought of it thought of a GREAT ideal.




Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

EvilHairy
Thu Feb 05, 2004 10:24 pm
#11






Ogge_the_Lizard wrote:

It's a nice idea but I think you gotta let the Architects in on it a little more to make it do-able... maybe require one droid crafting station and one regular crafting station. And possibly a power core unit to keep the juice up there.







I was thinking, maybe just require it to use a Deed from a architect.... Like a Factory deed.. /shrug




Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

EvilHairy
Thu Feb 05, 2004 10:38 pm
#12






Hillslayer wrote:

Droid factory... where have I heard that before? Oh yeah, I only came up with the dea 2 months ago.







K yea i just went though the sticky thread module fourm and did a search for the word "factory" in it and like 15 othe people put it in there too dont know how I missed that many people when I skimed the fourm.



But lets try to be productive here.



We can put the whole ideal upon the "Min-Factory" as a "Mobile-mini Facotry".



After much thought over this matter. I think the droids SHOULD require maintece and power during the construction process.



Perhaps 2c/1power per iteme?



This realy dosn't make the factory obsolit either. Nothing could possibly replace my factories, that would be insane and imposible (50+ ingridents in a single factory runing up to 100+ crates of itemes). But it would be nice to have for the on the go person.



We shouldn't need to require any more from the architect, anymore and the droid will be to costly for selling. I already get charged just for the Advance Binary Load lifter Chassies like 150k just for ONE chassie, thats not even the droid. (for decoration)



This will be a wonderfull tool for many many doctors and combat medics going on raids. Ran out of ABEC's well get out your droid!




Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

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