Droid Engineer Archive
Thread: DROID IDEAS from a bounty hunter
We've been arguing those same points for months now. However, the devs have this thing with "game balance", and while they don't see Rancor pets as unbalancing they see Survey Droids and Medical Droids and LV20 Combat Droids as unbalancing. Go figure...
It's nice to know we aren't the only ones thinking of these things.
Thanks for dropping by and giving us your views, I for one appreciate the time it took you to post this here. I can only hope that at least some of the items you outline make their way into the game. I think it could greatly enhance the usefulness and desirability of droids for many other people.
Message Edited by Micco30 on 02-16-2004 06:14 PM
Thanks for stopping by, Zounds!
Those are great ideas, and we have talked about similar ones here before. You hit on one of the more annoying points about Droid Engineering right now - Droids don't do what you expect them to do. Surgical Droids don't heal, Repair Droids don't repair, Power Droids require batteries, and Load Lifters can't lift loads. Wait, scratch that, Advanced Load Lifters can now carry a single module, so they can actually lift loads as-of patch 6. ![]()
I like the idea of turning Surgical Droids into, essentially, low level healers. I also like the idea of making them use up regular stimpacks just like a player would have to do, and of limiting them to only lower-level stimpacks so that they don't take over the healing professions. I might toss in a base healing rate upgrade of some sort for a base level Surgical Droid - say halfway between just standing around and being in a camp - just so that a low level version could do something. But yeah, allowing them to use Stimpack A's, B's, and maybe C's (for the 95%+ versions) doesn't seem like it would be too earth shattering. It's something I'd want to run by the Medic and Doctor forums first, though - I'm sure they'd have an opinion on the matter.