Droid Engineer Archive

Thread: Droid deed experimentation

Infje
Mon Aug 01, 2005 2:26 pm
#1

After reading another thread on max droid health post-CU, am I correct in thinking that resource quality and experimentation have no effect on the total droid health rating whatsoever?



Faelyn Kartho :: Nerfed Glowstick Newbie
SidNitz
Mon Aug 01, 2005 2:30 pm
#2

Doesn't seem to make any difference at the moment, no....



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RasalTheWise
Mon Aug 01, 2005 2:54 pm
#3

Correct. Experimentation and resource quality no longer have any bearing on the droid's health.




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Flyinion
Mon Aug 01, 2005 2:58 pm
#4

Ok I'm confused now, I'm a brand new DE and I read all the stickies and FAQ's and everything and even wrote down that list of 26 named resources that I'm supposed to go buy or harvestwith 50/50 OQ and CD in mind. Are you guys saying that quality no longer matters on these as well? Basically it's now like making spice where resource quality doesn't matter at all?



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Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

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RasalTheWise
Mon Aug 01, 2005 4:27 pm
#5


Flyinion wrote:
Ok I'm confused now, I'm a brand new DE and I read all the stickies and FAQ's and everything and even wrote down that list of 26 named resources that I'm supposed to go buy or harvest with 50/50 OQ and CD in mind. Are you guys saying that quality no longer matters on these as well? Basically it's now like making spice where resource quality doesn't matter at all?



No; back In the Day (the long, long ago), the OQ of the chemicals used in the final deed build of the droid used to determine the health of the droid (that, and experimenting). Since Publish 18-ish, this is no longer the case. The health of the droid is determined by adding combat modules. Maybe armor modules too...I forget...

But regardless, other modules still need high quality resources and experimenting; auto-repair, detonation, and creature harvesting to name a few.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Flyinion
Mon Aug 01, 2005 4:39 pm
#6

Ok, so I only need to worry about resources for the specific modules like the ones you mentioned and not the chassis or anything else that still shows a "quality bar" when you load a resource into a spot in the crafting tool. Well that will hopefully make it easier when I need to find some of those named resources. Thanks for the info.



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
AzhureConn
Tue Aug 02, 2005 3:02 am
#7

Yes this is what I have found.


However something that I would like an answer on along the same lines is battery life. I started my DE grind post publish 18. And on my way there I noticed as a novice DE that droid battery life seems to go down fast. This is not using power conuming modules like auto-repair and such, in general the battery life seems to go down faster than I would have expected. I have not seen this issue on the forum before. Is battery life related to effectiveness or quality. Since I made master DE I have not noticed it but assumed it was because I was making high quality droids, and the bug with the power display getting stuck at 75% made it hard to tell anyway.





Azhure Conn aka Azh El'nor ~ Infinity
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Straker_Atrella
Tue Aug 02, 2005 1:08 pm
#8

The battery time on a droid is suppossed to be 4 hours, excluding heavy use like entertainer effects or auto-repair. Nothing we do as DE's can make this longer or shorter.



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