Droid Engineer Archive
Thread: Crafting Module Functionality Rating
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Korbus
Thu Jan 29, 2004 11:17 am
#1
Over the last few days I've had a couple customers ask me about the functionality rating on my crafting modules. Granted, I know experimentation on droids and droid components is practically useless (unless you're pumping your points into effectiveness and boosing the droid's hitpoints by 2 or 3 points), but does it make a difference on the crafting modules?
I.E - would a crafting module on an R2 made with high quality materials and experimented on heavily perform better than a crafting module on an R2 made with average materials and thrown straight into a prototype?
Ackis
Thu Jan 29, 2004 11:31 am
#3
*opens up can of worms*
This issue is up to debate. TH has said it effects it, however it doesn't seem to... yet.
Kollos
Thu Jan 29, 2004 11:34 am
#4
I have seen a number of small sample size tests performed, and each and every one of them has indicated that the rating of a droid crafting station module is irrelevant.
If it is relevant, the effect is so tiny as to be practically unobservable. A friend of mine ran tests using a -10 crafting station module and then with a +12 crafting station module and after 100 builds on each could not discern a statistically significant difference.
jcarlson34
Thu Jan 29, 2004 11:36 am
#5
Technically a +12 crafting module is supposed to have much less crit fails than a -12 crafting module. To be on the safe side I try to always factory produce these +12 just so if it works as intended already my customer's get the best modules. If experimentingdoesnt make a differenceyet,if I were you Iwould still try to produce as high a rating as I can for if they fix it eventually I dont want a lot of upset customers or be selling them an inferior product. I have nightmares that with a fix they include the module rating and the droid builder's name when you examine the droid...
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