Droid Engineer Archive

Thread: TC-Bria Droid Testing info

BlueMorgoth
Thu Jan 29, 2004 8:31 pm
#1

Since Drashk is away, and TC-Bria is now up and running, I've had the oppourtunity to test out very extensively the droids using all top quality resources and a huge pile of stuff that was made, effectively, pre-patch. Here's a whole heap of stuff I've noted down:

1. Module cluster now has it's own separate category in the crafting window
2. Durability expermimentation now has valid values again on most items, except the final combine. On live, it would always start at 0%, now I can play with that.
3. Socket cluster stacking confirmed fixed. Would not let me put a cluster into a cluster slot. I tried several different ways to try to get it to combine (eg dragging item from the inventory and backpack into the slot) and all would prevent it working.
4. Made a heap of items using pre-crated components. All functioned correctly. I had both adv surgical and Adv protocol chassis to work with. Didn't have any adv probot chassis to test though.
5. Crafting station bug still exists where if I have a droid called with a differnt crafting station to the architect made one in my house the architect-made station is not functional (or seen by my crafting tool) anymore.
6. Colouring the new probot chassis results in almost no change in colour at all. I tried this on one of my existing pre-updated-damage probots, a post-updated-damage probot and a newly created one.
7. Confirmed the storage compartments are now using Droid experimentation points (have +2 from skill tapes)
8. Experimentation results seem to be back to front for a lot of things. If I get a failure, I get an increase in the percentage, and a moderate success results in a decrease.
9. Artwork on lvl2 item storage is correct now.
10. I have kept a number of crates around of subcomponents from before the days when you had to manually pull an item from a crate before you could use it. Surprisingly, I could now use these directly. /shrug
11. Probot attack animation looks wierd.


Other observations, need confirmation:
1. BLL has a number of different chassis colours now available.
2. Creating armour modules, there is now an integrity rating (not noticed it before, perhaps I am blind!). This number is directly effected by the quality experimentation. Have not yet had a chance to do some experimentation with an Armoursmith to see if their base numbers also effect integrity on lvl 5 and 6 armour plates.
3. I have seen the new probot in person and it is ugly and the colours seem really odd.

That's everything for now. If anyone has specific requests for things to be tested, let me know.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
Jenden
Thu Jan 29, 2004 9:08 pm
#2

Thanks for the updates, I was hoping someone on bria would check through some stuff. I'll check on the integrety thing next time I'm on, but I think that it is there before the patch too.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Thu Jan 29, 2004 10:53 pm
#3

Just logged on between stops, so I only have a few minutes to post. Take a look here . I think that it may cover any thing that you may have missed.






BlueMorgoth wrote:
5. Crafting station bug still exists where if I have a droid called with a differnt crafting station to the architect made one in my house the architect-made station is not functional (or seen by my crafting tool) anymore. I have yet to have this problem. Not doubting that there is a bug, but I think it may be a per-individual occurance.
6. Colouring the new probot chassis results in almost no change in colour at all. I tried this on one of my existing pre-updated-damage probots, a post-updated-damage probot and a newly created one. The colors are still showing up, but they are even worse than they were before
7. Confirmed the storage compartments are now using Droid experimentation points (have +2 from skill tapes) The Experimenation requirements have changed as well. They now require 50% OQ and 50% Con
11. Probot attack animation looks wierd. The Animations look wierd because they have been virtually removed, as of the last time I saw them. The only part of the animation that is workingis the intial leg fold

Other observations, need confirmation:
1. BLL has a number of different chassis colours now available.
I didn't see anything different the last time I logged in and its going to be a couple of days until I can get back and check it out.
2. Creating armour modules, there is now an integrity rating (not noticed it before, perhaps I am blind!). This number is directly effected by the quality experimentation. Have not yet had a chance to do some experimentation with an Armoursmith to see if their base numbers also effect integrity on lvl 5 and 6 armour plates. I noted the Integrity rating, but I recall seeing it on Live Modules as well.
3. I have seen the new probot in person and it is ugly and the colours seem really odd.

That's everything for now. If anyone has specific requests for things to be tested, let me know.




Sorry I can't add more ......need to hurry and look around the forum a bit more.






Making SWG more Star Warsy. One droid at a time.
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