Droid Engineer Archive
Thread: A replacement for the interplanetary survey droid... perhaps...
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pjrcc
Mon Oct 04, 2004 7:53 pm
#1
Hi guys,
im an architect/merchant and not a droid engineer, but a good percentage (more than 50%) of my incoming comes from selling resources so far...
Having discovered how pointless the survey droid is, one suggestion i'd like to put forward for a usefull replacement is a "interplanetary harvester maintenance" droid.
If all it did was fly to another planet and tell me whether my harvester is running or not, that would be good enough to make it infinitely more usefull than the survey droid! There are quite a few obvious extensions to a droid like this (such as putting money/power in them for you, turning them back on if they can, etc etc).
Im sure someone out there has made that suggestion before, but i couldnt find much aside from people complaining about the survey droid (with a few claiming they were usefull).
my 2 credits worth.
Jenden
Tue Oct 05, 2004 4:56 am
#2
Well, there is the structure maintenance droid. It can go to other planets and pay maintenance on your harvesters. Between that and the interplanetary survey droid (to check to see if the resource your harvesters are sitting on has shifted out) you've got 2/3 of the things that can shut your harvester off taken care of. Just put more than enough power in every time you check it and you should be good. The maintenance droid will also tell you how much maintenance is already in your harvester in case you just want to check on that and don't actually need to send the droid out to add to it.
Kassuff
Tue Oct 05, 2004 3:32 pm
#3
All I want for x-mas is intelligent harvestors, survey droids that survey, maintenance droids that maintain, and a combat droid that can fight.
If I cant have that, I`ll settle for world peace.
/smile
Jjiaah
Tue Oct 05, 2004 5:03 pm
#4
Here's an idea I had spur-of-the-moment on the Artisan board as an Elite profession, and has received thus far all positive reviews. The more I think about it, the more I like the idea. Here's a copy/paste from the other thread. Lets get some input here and see what everyone thinks.
PS I won't be offended by criticisms. Feel free to flame it or praise it all you want.
Geologist:
Skill prerequisites: Artisan 4/0/0/4 (Engineering and Surveying)
Scout 4/0/0/4 (Exploration and Survival)
Surveying Range - 10 x 10 grid at master (+1 for each box in a branch, and master)
Able to select on the survey tool resources of a specific quality type (like OQ, Cond, etc) anda min stat cap. Example, if the MG wants to survey forChemical with a PE of 700 or higher, they simply set the variables. After a short wait, say5 -10 minutes,those automatically show up yellow on the tool resource select screen. MG then surveys to find concentrations of it as usual.
Survey Droids return with a WP of 50% (10% for each box of a branch, and master) of a specified resource. Requires the use of a second droid (one to get the initial info as normal, then one to find the WP of the single resource).
Able to dig up up to70 units per survey when doing it by hand at master.
Gets a 1BER bonus to Harvesters (at master)
Gets a system e-mail when resources shift away from a harvester.
Slightly less strict placement of harvesters. The more skilled the Geologist, the slightly steeper an incline a harvester can be placed on.
Can set up "Resource Beacons" that will send a report to the MG the concentration %'swhere it is sitting of a selected class (Mineral, Flora, etc) twice a day. Beacons take 1 lot, require Maint and Power, and return only the single %'s of the exact spot it's sitting (making it less than Novice Artisan for surveying range) MG must be on the planet to receive the report. If not on the planet, at next visit to the planet the MG receives an update (if the last one is over 12 hours old).
Able to set up a basecamp similar to aRanger, but instead of the Ranger bonuses, it gives the MG a +5 surveying Range (+1 for each box in a branch, and master) which stacks with normal surveying bonus, for up to a 20 x 20 grid at master. Basecamps have to be up for 2 minutes before being effective. MG's while in the basecamp receive their Survey Droid results back 50% faster (10% for each box, and master).
Beacon schematic is attained at Engineering 4.
Basecamp schematic is received at Novice Geologist (Basecamp exp is needed to attain the first box in the Basecamp branch, similar to rangers and scouts)
BASIC TREE:
Novice:
Basecamp Schematic
+5-unit hand surveying bonus
Harvester Efficiency -Surveying Efficiency-
1)+.2 BER - + 1degree less restriction 1)+1 Survey Range - +5-unit hand surveying bonus
2)+.2 BER - + 1degree less restriction2)+1 Survey Range - +5-unit hand surveying bonus
3)+.2 BER - + 1degree less restriction-shift e-mail 3)+1 Survey Range - +5-unit hand surveying bonus
4)+.2 BER - + 1degree less restriction4)+1 Survey Range - +5-unit hand surveying bonus
10% less harv maint
Base Camps-Surveying Equipment-
1)+1 Camp Surveying range - 10% faster droid results1) Survey droid can return 10% wp
2)+1 Camp Surveying range - 20% faster droid results2) Survey droid can return 20% wp
3)+1 Camp Surveying range - 30% faster droid results3) Survey droid can return 30% wp - place Beacon
4)+1 Camp Surveying range - 40% faster droid results4) Survey droid can return 40% wp - can set tool variables
Master:
+.2 BER (total of +1 BER)
+1degree less restriction(total of 5deg less strict harv placement)
+1 Survey Range (total of 10 x 10 grid)
+5-unit hand surveying bonus (+30-unit bonus total)
+1 Camp Surveying range(total of 20 x 20 grid - bonus stacks with Surveying Efficiency)
+50% faster droid results
+ Survey droid can return 50% wp
PS Thiswas originallyjust for fun, and was not intended to be a proposal. However, some great ideas got started that same way. If people like it, promote it. If not, we can sit and smile at it, and call it belittling names.
Message Edited by Jjiaah on 10-05-2004 05:42 PM
Message Edited by Jjiaah on 10-05-2004 08:01 PM
Message Edited by Jjiaah on 10-05-2004 08:06 PM
Message Edited by Jjiaah on 10-05-2004 08:07 PM
Jenden
Tue Oct 05, 2004 6:30 pm
#5
There was actually supposed to be a "miner" profession originally. They were going to be the only ones with anything better than light harvesters. Near the end of beta they decided there wasn't enough content for an entire profession so they scrapped it. I still think its a great idea though.
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