Droid Engineer Archive
Thread: What template would allow you to USE the most droids?
Page 1 of 1
psikobunny
Thu Oct 07, 2004 10:20 pm
#1
The thread on being a self sufficient DE got me thinking in a weird tangent (or maybe its the Headcold and Nyquil)
I began to wonder, how hard would it be to make a DE that could use as many droids (by which I mean gated modules)available?
Its impossible to make full use of all droids, but here is the config I came up with.
Master DE- artisan allows for use of ISDs and "use" of Weapon/Droid/General crafting module.
plus
Novice Musician- allows use of Playback and Effect droids
plus
Medic 0/0/0/4- allows for full use of Stimpack Dispenser, as well as Foodchem crafting module, and Medical modules
plus
Scout 0/1/0/0- allows for creature harvest and trapping module(or do you need trapping 4 to load one?)
plus
Novice Architect- Structure crafting module (probably irrelevant, I dont think there is anything that specifically reuires the station at that level, apart from experimentation)
plus
Novice Tailor- see Nov Arch.
plus
Merchant 4/0/0/0
3pts left
I think the only gated module left out is Detonation. As well as BH "droids."I tried to make this work with Nov Smuggler, but it just didnt cut it. Is there anythjng I'm forgetting?
[yes I realize this character would be Jack of all trades, master of none, and no good for much of anything, but he could make, test, and demo almost every droid out there]
Page 1 of 1