Droid Engineer Archive

Thread: My ideas for new droid modules

Verhoffin
Sun Aug 17, 2003 10:06 pm
#1

I was just now thinking of some cool ideas to increase the functionality of droids:

Slicing Module: Allows a droid to slice into containers, terminals, weapons, etc. Note: To be fair on Smugglers, the Slicing Module should require Flow Analyzer Nodes & Molecular Clamps.

Entertainer Module: Basically something to allow a droid to help entertainers & bands, like maybe an amplifier system or something. (as it is Entertainers/Musicians/Dancers have no inherit use for droids save maybe crafting module for making instruments)

Mining Module: Lets a droid survey & sample resources, but unlike harvesters they would not be able to collect much faster than a player. It also would not require Novice Artisan to use.

Mechanic Module: For use with player vehicles & the Space Expansion, this allows droids to work on vehicles & ships.

Ranger Module: Gives newer insight into other creatures, droids, and NPC's, such as the species of creatures

And for combat droids:

Flamethrower Module: Gives the droid the ability to use a Heat attack

Cryoban Module: Gives the droid the ability to use a Cold attack

Lightning Cannon Module: Gives the droid the ability to use an Electric attack

Acid Stream Module: Gives the droid the ability to use an Acid attack

Stun Baton Module: Gives the droid the ability to use a Stun attack and a chance of inflicting Stunned status

Blast Module: Gives the droid the ability to use a Blast attack and a chance of inflicting Dizzy status

Flash Beam Module: Gives the droid a chance of blinding an opponent

Sweep Attack Module: Gives the droid a chance of causing a Knockdown

Disease Delivery Module: Gives the droid the chance of inflicting a disease. Requires a Disease Delivery Unit from Combat Medics, and a lot of rare resources.

Defense vs. [State] Layers: Layers to Droid Armor Modules that give defenses against knockdown, posture down, stun, etc.

Melee Attack Module: Gives a droid a strong(er) melee attack

What do you think?
TennerRavenstar
Sun Aug 17, 2003 10:37 pm
#2

I think the abillity to customize combat droids with the diffrent attacks would be a really cool feature.


Another Droid use might be harvester maintanance. I saw the artisan top 5 asked for was to keep track of harvester maintanace and power level without haveing to run to each one. Possibly a system where each harvester could be liked to a droid, interacting with the droid could then allow the player to get a remote report on the status of the harvester in question. This would both solve an Artisan issue and add a little more use to droids


Another possible droid feature could be a notepad modul. Haveing the abillity to write stuff down ingame for later referance is something i miss from my previous morpg. Perhpas a droid modul that allows the owner to use it as a 'recording device' for notes and other short messages




Mazoch - ImperialSpy
"I cry NOW. Death, like a familiar, hears; and look, has made a man of dust of a man of flesh. This sorcery I do. Being damned, I am amused to see the centre of love diffused and the wave of love travel into vacancy. How easy it is to make a ghost." - Keith Duglas; How to Kill

YenishRavenstar- Work in progress
Verhoffin
Fri Aug 22, 2003 2:01 pm
#3

Yes, I was thinking of an "Administration Module" lately that would be used to remotely operate harvesters, factories, and houses. You'll still have to go there to put in power, retrieve resources, input resources for hopper, get crate, etc. But this would allow you to check on the status and let you put in more maintenance without being there (since its all through your bank account).
TeileIceblade
Fri Aug 22, 2003 5:48 pm
#4

see thats what i like to see attack modules



"Ty-ren" Master Droid Engineer "Shadowfire"
AlexKC
Fri Aug 22, 2003 7:20 pm
#5

Excellent posts.




Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
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