Droid Engineer Archive

Thread: Medical Droid some ideas

Zyll
Tue Sep 23, 2003 10:55 am
#1

I have seen quite a few threads about how changes to droids would take away from other proffessions. Being a Doctor on Shadowfire, would like to make a proposal on how it can be done and yet provide a boost to the class it affects.


I would propose the following:


1) Make medical droids able to healdamage (not wounds) only make the amount healable based on Novice Medicability (no skill multipliers - only heals for base heal) and....


2) Make the droid require medpacks to be loaded into a hopper, these will be used whenever a heal is made and allow


3) The droid to use all stimpacks through stim-E's. Reason for this is that they only heal for base heals, therefore high level packs now find usage by players and each heal is FAR less than the pack is capable of in the hands of a Doctor.


4) Ajust the heal time as needed for balance (start at 5s or something like that) and recommend giving 10%-20% of exp from healing to the player with the droid as long as the heal is another player.


I realize this may be quite a bit of code but would provide a market for stims which does not exist now, allow all those players taking Novice Medic to use stim B's to drop the skill and buy a droid (market for DE's), and make doctors leave the med centers more often, group, andhave a droid in tow which is not a probot. This proposal would not change gameplay for players....as those players which would use a droid do not depend on medics today but rather thier own Novice Medic abilities and tweaked out stim B's.


My 2 cents. Hopefully someone else can take these ideas and improve on them, and one day a Dev would hear it. Would not be surprised if this sort of proposal has been floated before but I do not normally haunt these boards.


Tamar: Shadowfire Doctor / Dancer/ Brawler




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