Droid Engineer Archive

Thread: Requesting Storage Module info..if anyone has any

None2Soon
Tue Sep 23, 2003 10:38 am
#1

I've been trying to experiment and see how many items I can store in each of the storage module but I'm at a loss. There seems to be no logic behind it.



Using a crate of lvl 4 Item Storage Modules (I haven't ever seen Lidium Extrusive Ore on Bria and have enough trouble finding Extrusive):



1 module in a MSE = 6 Items


5 modules in an R3 = 10 Items



Items put into the storage droid and put away into the datapad are still there 2 weeks later so I'm gettin a little more confident about not losing my items if I actually use this function so this is what I get?



Anyone else see anything wrong with this? Especially when the storage rating on the first cluster of 3 was 22!



Niklut
Tue Sep 23, 2003 10:45 am
#2

Yes 1 level 4 module gets 6 items storage spaces. However the max item storage spaces that you can have in any droid is 10 item storage spaces.



Yeah items still stay on the droid when you store them.




JKLM
None2Soon
Tue Sep 23, 2003 11:10 am
#3

Yea, pardon my tone but it seems that time I come up with an actual use (beyond portable med center/crafting station) and build the droid I find that it's been intentionally 'limited' so that the math in the stacking of modules just doesn't add up. First itwas data storage, then armor ratings, now item storage.



I'm wondering when the functionality of the crafting stations will be intentionally hindered as "they were just too prevelent" and "we wanted more activity in the city crafting areas" or "those who make a living as a crafter should be utilizing our expansive housing sytem".



Isn't sarcasm wonderful? Yea, we're in the game's infancy and a year from now we'll be saying "remember when we had to WALK from Bestine to Anchorhead? ..and nobody even had boots! And, we were THANKFUL!". Anyway, I'm trying to laugh off my frustration. Maybe there's hope that they'll add some new modules to fill these gaping holes in the advanced droids (since using more than one lvl 6 of anything does nothing from what I can tell..and multiple crafting stations bug each other). <pulls out more hair> If every existing modulewe can addwill fit in an Adv R2 then the're isn't even any point in bothering with the ADV R3 whose brains alone take 3 seperate factory runs.


Oy vey!






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