Droid Engineer Archive
Thread: Creature Harvest Module Testing and Results
364.1 units per lair
24.3 units per creature killed
353.8 units per lair
23.6 units per creature killed
437.2 units per lair
29.1 units per creature killed
You will notice that the first droid (Rating: 35) had a total yield that came in just slightly LESS than my yield when done by hand. (about 1.5% less)
Master Ranger tested Harvester 104 Droid on Naritus
+ 15 % harvesting yield over normal Master Ranger yield
So basically it seems it does not matter if its a +96, + 104 or +117 droid .. it seems it has to be higher than the skill of the player to grant a +15%ish bonus. And NO, a master scout with a +104 droid does NOT collect as much as a Master Ranger.
Have fun
Delos
Sorry to bother you foine Droid making people - but having bought one of these harvestor modules I can't get the damn thing to work.
Any chance that you could issue some instructions?
I can set the resources to harvest, but when it comes to getting it to actually activate and gather the meat or whatever the thing just sits there - I'm guessing that it is the set target harvest comand that is the secret, but am having no joy using it.
Thanks for the help.
Talst
Now I go out and kill a bunny. I target the bunny's dead body and say "Harvest" the droid will go out and harvest the bunny while I kill another one.
Does this make sense?
Talst- I believe the answers you seek are in the Focus thread for this type of module. There is a sticky post with links to all the focus threads for all the new modules, at the top of this forum.
Regarding this Harvester test. the numbers are nice, but the conclusions are a bit specious. Basically here is how the droid's functioning breaks down:
harvest= the amount a player would harvest based on their skill.
dharvest= the amount harvested by the droid
rating= the rating of the harvest droid.
If rating < skill, then dharvest < harvest. There have been some reports (unverified) that when the difference is greater than a certain amount (40 points, iirc) then the droid will harvest a LOT less than the player, but unless that amount is exceeded the difference is only a few units (as was borne out by the test above).
If rating > skill, then dharvest= harvest+bonus. The bonus based on the simple fact that the droid exceeds you, but the amount added seems to be fixed at about 20%. There have been no hard numbers on whether a droid that exceeds the scout by a certain amount will grant a larger bonus.
Message Edited by psikobunny on 05-28-2004 04:54 AM
Amen Psikobunny - If we can make level 6 med or storage modules to get max ratings with less space used, we should be able to make a level 1-3 harvesting module.
The only thing that I don't agree with using this method of space saving modules for is auto-repair. Either your droid is an effective repair droid or it is not.