Droid Engineer Archive

Thread: Creature Harvest Module Testing and Results

LadyLeala
Thu May 27, 2004 4:00 pm
#1

Creature Harvest Module - Testing and Results


Ok, I ran these tests hunting Perlek lairs on Lok. I did 3k missions for the entirety of my testing. Here's my findings:


FIRST RUN (+40 skill)

On the first run, I harvested everything myself. My Harvest skill according to my skill tree is +40. I'm 4040 Scout.

After 10 lairs, and a total of APPROXIMATELY 150 preleks, I harvested:

3641 units of Avian Meat TOTAL
364.1 units per lair
24.3 units per creature killed


SECOND RUN (+35 Droid)

For my next batch, I used a Harvest droid with 2 modules installed. The total Harvest Rating was 35.

3538 units of Avian Meat TOTAL
353.8 units per lair
23.6 units per creature killed


THIRD RUN (+107 Droid)

For my final batch, I used an R3 with 6 modules installed, with a rating of 107.

4372 units of Avian Meat TOTAL
437.2 units per lair
29.1 units per creature killed



CONCLUSION:
You will notice that the first droid (Rating: 35) had a total yield that came in just slightly LESS than my yield when done by hand. (about 1.5% less)


While the R3 droid yielded about a 20% increase from my own harvesting.


What I think is that the RATING on the Harvest Droid is EQUIVALENT to a player's rating. Meaning... if you use a droid with a Rating of 80, it will function the same as a player with a Creature Harvest rating of +80. If this is true, then the Harvest droids are a great benefit to someone lower on the Scout Tree.


A master scout has a Creature Harvest rating of +45.

A master Ranger has a Creature Harvest rating of +95.


So using the best R3 droid, outfitted with 6 harvest modules, even a master ranger should see an improvement to his harvesting. And, on that note, a Novice Scout should be able to harvest just as well as a Master Ranger (or better) using one of these decked-out droids.


I'd be happy if a Master Ranger could run these same tests using the same ratings on their droids, so we can get a wider variety of test results. But that's what I've found.


Enjoy!



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Tarne_Monter
Thu May 27, 2004 8:44 pm
#2

Thanks alot for the info. I'll put this into my current collection of data points and see what we've got.



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
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Gribnitz
Thu May 27, 2004 8:58 pm
#3

Thanks for this info. I have been selling the snot out of these things, then read on here from some Master Rangers that they are not worth the money. I think your data greatly contradicts this.



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Jenden
Thu May 27, 2004 11:11 pm
#4

Thanks for the numbers. My results don't quite back up the idea that the droid skill is equivalent to player skill though. I think its because your tests were only done with one player skill level. Get a master ranger do the same tests and the droid will harvest more for him than it did for you. From what I've seen its something like 25-30% increase for a novice scout, 20% increase for maser scout, and 10% increase for master ranger for ~105 rated droids. These are rough numbers, but most of the data I've seen backs this up.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
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Erillion
Fri May 28, 2004 1:44 am
#5

Master Ranger tested Harvester 104 Droid on Naritus


+ 15 % harvesting yield over normal Master Ranger yield


So basically it seems it does not matter if its a +96, + 104 or +117 droid .. it seems it has to be higher than the skill of the player to grant a +15%ish bonus. And NO, a master scout with a +104 droid does NOT collect as much as a Master Ranger.


Have fun


Delos



Talst
Fri May 28, 2004 3:00 am
#6

Sorry to bother you foine Droid making people - but having bought one of these harvestor modules I can't get the damn thing to work.


Any chance that you could issue some instructions?


I can set the resources to harvest, but when it comes to getting it to actually activate and gather the meat or whatever the thing just sits there - I'm guessing that it is the set target harvest comand that is the secret, but am having no joy using it.


Thanks for the help.


Talst





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Storm Squadron Ace/Master Commando - bringing explosions to every corner of the galaxy

Commando:- small, elite military raiding and assault unit or soldier.
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JodoKai
Fri May 28, 2004 4:29 am
#7

You first have to progam the command to harvest into it. On the radial menu program droid then the next thing you say will be the programmed command, for example, program droid and I say Harvest. Harvest is now the programmed command.

Now I go out and kill a bunny. I target the bunny's dead body and say "Harvest" the droid will go out and harvest the bunny while I kill another one.

Does this make sense?
psikobunny
Fri May 28, 2004 4:51 am
#8


Talst- I believe the answers you seek are in the Focus thread for this type of module. There is a sticky post with links to all the focus threads for all the new modules, at the top of this forum.



Regarding this Harvester test. the numbers are nice, but the conclusions are a bit specious. Basically here is how the droid's functioning breaks down:


harvest= the amount a player would harvest based on their skill.


dharvest= the amount harvested by the droid


rating= the rating of the harvest droid.


If rating < skill, then dharvest < harvest. There have been some reports (unverified) that when the difference is greater than a certain amount (40 points, iirc) then the droid will harvest a LOT less than the player, but unless that amount is exceeded the difference is only a few units (as was borne out by the test above).


If rating > skill, then dharvest= harvest+bonus. The bonus based on the simple fact that the droid exceeds you, but the amount added seems to be fixed at about 20%. There have been no hard numbers on whether a droid that exceeds the scout by a certain amount will grant a larger bonus.



Conclusions


I have done a lot of testing of these droids, with scouts of varying abilites. I haven't published any results yet because most of our tests were "on the job" and we were liberally mixing in veghash to get meet our goal (not to mention the group penalty skews the numbers). Everything I have seen bears out the above formula. At no time has my Bioengineer been able to harvest as much as the ranger I was with, and he isn't even master. However we both got healty bonuses above and beyond what we normally would.


What this means for DE: It is possible to build 2-3 models of Harvester, for varying levels of scout. When I sell out of my current run of 105 rated machines, I plan to build "Scouts" and "Rangers" It also means that we are hamstrung by the current stacking system for these modules. The higher level characters, the ones who would most desire and be able to buy versatility in an advanced droid, will be forced to suffer with a one trick android just to receive the same benefit.


Scout droids are great, and incredibly useful. However the design of the module is flawed. I would prefer to see a 2 or three tier of harvest modules (yes even at the expense of more schematics, subcomponents, or rare resource) simply so that I can build a better droid for those more able to buy it.

Message Edited by psikobunny on 05-28-2004 04:54 AM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


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zeeraz
Fri May 28, 2004 4:59 am
#9

Had a novice scout and a master ranger test a 102 R3 harvestor for me. The results were that at just novice scout taken the scout was able to harvest only 30 hides less from a 53 level vorton then the master ranger. A rather large improvement from her normal harvest.
Talst
Fri May 28, 2004 7:16 am
#10

Thanks - that's sorted things out for me perfectly.


Talst



--------------------------------------------------------------------------------------------------
Storm Squadron Ace/Master Commando - bringing explosions to every corner of the galaxy

Commando:- small, elite military raiding and assault unit or soldier.
--------------------------------------------------------------------------------------------------
LadyLeala
Fri May 28, 2004 7:55 am
#11

Thanks everybody! Great additions to my post.


If anyone else wants to post their results (including numbers) on this thread, I'll be happy to EDIT my original post to include your results as well.


Great work!



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Tarne_Monter
Fri May 28, 2004 8:01 am
#12

From the data that I've gathered it appears that the relationship between the droid rating/player rating to amt droid takes/amt player takes is logarithmic. Unfortunately I'm missing some data in the droid rating/player rating 1.5 to 2.0 range. So I'm not entirely sure on that but it fits so far. Once I get some actual data in that range I'll go hunt down a copy of matlab with the curve fitting toolbox and get it to tell me what the exact equation relating the two is. (Yes I'm lazy)



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
Buzz1096
Fri May 28, 2004 10:11 am
#13

Amen Psikobunny - If we can make level 6 med or storage modules to get max ratings with less space used, we should be able to make a level 1-3 harvesting module.


The only thing that I don't agree with using this method of space saving modules for is auto-repair. Either your droid is an effective repair droid or it is not.





Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
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