Droid Engineer Archive
Thread: Factories acting weird!?!
Ebeneesker wrote:
Hello all the Fellow DE's,
I was wondering if any of you have noticed some problems about the factories. My factories have gone utterly mad! One of them where I produce power ups (a little side businessis stopping the production giving some stupid internal error message and can only be made producing again only if I take some finished products off the output hopper (I know what you think but no the hopper is not full when the messeges arrive).
Stranger yet my other factory where I was producing arakyds (for BH) stopped in the middle of the run and I checked to see if it ran out of recources (as the factory is on someone else's lot I did not get the message). The resources were fine as the maintanance and teh power. So I restarted it after the time to produce one droid passed it stopped again when I checked I saw that the resources were used for one item but there was no final product and the prodution had stopped again. I took pff some items from the output hopper thinking the problem could be related to the previous one but no the second time round it was the same less resources no product and stopped factory!
Now please let me know if you too are experiencing similar problems or if you know why this is happening OR where I should post this to get some response from SOE! (no I did not /bug it and posted here first as forums are usually faster)
Although I'm not a DE, the title of this message grabbed my attention. ![]()
Lately, I've noticed when I make a factory run of Synthetic Cloth in one of my wearables factories (I'm a Master Tailor), the factory stops manufacturing before it's finished. I have plenty of power, maintenance, resources and room in the factory, but it just seems to stop and I get an error message in email. If I got back and restart the factory, it makes more cloth and still shows the remaining amount that has not been made on the schematic.
It seems to have defintely been there since the ID patch, but I'm not sure if it was happening prior.
Anyone else notice this?
'JonMichael- Master Tailor/Master Image Designer (Starsider)
Same exact thing happening to me and my Master Artisan buddy.
My MDE buys GP's and EMMs by the thousands - I'm continually checking my MA friends factories because they simply stop....
Meanwhile my Seeker and Arakyd runs have to be restarted two and even three times during a run of 500 - not because the output hopper is full - I get back to them and clear out the first 200 or so.
I've been lazy and not done the /bug report - I will next time.
This happens to me all the time, and is 100% reproducable. The factory will report 50% full but cannot make any more items until some items are removed from the output hopper. It's different for different factories, some of mine stop at 50% others at 53% and each one always stops at the exact same time. I have been told by architects that this is because the factories did not have good resources/experimentation at time of manufacture and thus have limited output hopper space.
The space reported as used during manufacture appears to be based on the theoretical maximum possible space available for a perfectly made and experimented factory, and not the ACTUAL available space in the factory you have, if that makes sense. Seems a ridiculous way to do things, but nothing suprises me in this game.
Don't take this as 100% true, as I'm only going by what I've been told by some architects, and my own observations and deductions. One things for sure, I cannot make a full run of powerups in any of my factories without it stopping at least once ![]()
Message Edited by burgerking on 05-28-2004 07:33 PM
LonelyGhost wrote:
I seem to recall this issue cropping up not too long ago, and on the Architect board, they kinda had a consensus on what they thought the problem was...
When a factory is crafted, an Architect can experminet on it. It modifies the "storage" capacity of the factory. I would have to check, but I think the numbers are in the 4 figures, which makes no sense (which makes perfect sense 'cause its SOE). So if the factory is made with inferior materials, or is not experimented on, or both, its storage capacity is less. Most factories *are* made with inferior resources because it has not been proven exactly what good experimenting on it does.
So, if its made with crappy stuff, and not experimented on, its storage is low, and the theory is that the factory's ACTUAL output hopper capacity is NOT reflected by the 100-crate you see on every factory. Every item in the hopper counts against this invisible limit, NOT just how many crates there are. 10 crates of 10 powerups equals 100 items. One day soon I hope I'm gonna test this....make 2 facotries on both ends of the spectrum, and run some EMM through them both and see...I just dont have time right now.
That's possible too. But I'm not too sure about that. I've had my factory stop because of this bug and then I just walk up to it, tell it to start manufacturing more items, and it continues. If there was a hidden limit in the output hopper that was causing it to stop then when I restarted it without emptying the output hopper, it wouldn't be able to produce any more items. It does continue to produce more items if I restart it.
The speculations about the factories hopper capacities are wrong I'm afraid. When I first got the error message and realized it may be about the hopper I took out 15 products off the hopper (there was79 units in the hopper when it stopped) and when I started the factory again this time it stopped at 88. So the limit of the hopper changes and this indicates that the problem is not actuallyabout the capacity of the factories. I think it is definetly a bug and as someone previously mentioned above came with the ID patch. Whatever the reason it has to fixed because it is completely disrupting my production I can't keep track of anything and losing money.
TK please please bring this to the attention of the devs, it is a major bug for any crafter.
Ebeneesker wrote:The speculations about the factories hopper capacities are wrong I'm afraid.
I'm not sure it's wrong, exactly. If you have an empty hopper this never happens (at least not to me). As long as my hopper was kept below 60% full I never had a problem. Most things we make in bulk come in crates of 25 so even if you make 1000 that's only 40 crates, as long as your hopper stays empty it shouldn't be that much of a problem,