Droid Engineer Archive
Thread: Any theories on ROTW droids?
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Fobok
Thu Mar 24, 2005 5:14 am
#1
I'm just wondering if anybody's taking any guesses if new droids are going to be in Rage of the Wookies? One new droid I can really see coming, from a recent Star Wars Insider article, is the Ubrikkian DD-13, I believe it's called, a surgical droid that specializes in cybernetic replacements. Seeing as cybernetics will be added with RotW, it seems to fit.
CommanderRyalis
Wed Mar 30, 2005 1:06 pm
#2
Well they are going to add Bio-mechanical implants not sure if it's a bio-engeneer thing or DE.
RasalTheWise
Wed Mar 30, 2005 5:21 pm
#3
Straker_Atrella wrote:After the flop that JTL was for DE's, I am not holding my breath for good Droid stuff in ROTW.
JtL a flop for DE's? We got a lot more lovin' out of that expansion than the other original crafting professions (they briefly gave us the potential to get a LOT more, but we won't go there). I wouldn't call it a flop, necessarily. More of a bracing-the-foundation...
Fobok
Wed Mar 30, 2005 5:32 pm
#4
When people were going up in space all the time, I was getting more business than at any other point since. JTL was no flop for DEs. Could it have been better? Sure. However, room for improvement does not mean a flop. Otherwise, EQ1 would be a huge flop, as it had more room for improvement than any MMORPG game since. Just need to learn, and go on, and while the devs may seem like slow learners at times, they are making progress.
Egna_Dragonn
Wed Mar 30, 2005 10:29 pm
#5
Personally, I'm looking forward to the Jedi Starfighter. You'll be able to see your droid from the cockpit, so I think customers with this ship are going to start paying more attention to the style and color of their astromechs. I can't wait to see the view from inside the cockpit of this ship 
-Egna Dragon, wanderer and Droid Engineer
-Egna Dragon, wanderer and Droid Engineer
Straker_Atrella
Thu Mar 31, 2005 1:32 am
#6
After the flop that JTL was for DE's, I am not holding my breath for good Droid stuff in ROTW.
TrueBoom
Thu Mar 31, 2005 8:10 am
#7
Straker_Atrella wrote:
After the flop that JTL was for DE's, I am not holding my breath for good Droid stuff in ROTW.
Actually I did pretty well considering. I still sell Astromech droids, Flight computers, and Unprogrammed Droid Command modules. Nothing now like I was in the six weeks after JTL launched, but still sell them in small numbers. I don't think JTL was a flop for DE's per se. What I think is that the DE profession in SWG isn't configured to be an integral crafting profession like armorsmith and weaponsmith. Our products are more a luxery than a necessity. In large part, tailors and architects are in the same boat though.
HerbieZalatasarii
Thu Mar 31, 2005 1:51 pm
#8
Well i dunno but the trandoshans needed some pretty good law enforcing equipment to keep the wookies inline. Surely they must be using some kind of imprisonment droid. 
Straker_Atrella
Thu Mar 31, 2005 4:36 pm
#9
Here is why JTL was a flop for DE's.
Since the begining if SWG, there has been3 real problems with Droids, they were not needed, and they did not decay, then you have the fact that on many of our products, quality does not matter.
This led to low sales, and when sales were done, they were not repeated usually. JTL is pretty much a totally new game, it had to be built from the ground up. If you are going to build a game from the ground up, why would you build it with the same inherent flaws that the "old" game had. If you are building a new system, why not do it right?
On first glance, it almost looks like they tried to fix things, they just didn't try very hard. While Droids and FC's are not "needed," they are pretty useful. You really don't need to get 6 different ones though, most people end up getting say a level 3,5 and 6. Very few people buy all 6. Yet people to buy them.
The real problem is that once you get that level 6, you never need another. Your ship may blow up and decay around you, but your FC or Droid never will.
Then you add the fact that quality doesn't matter at all, any hunk of junk will work for you. This leads to low prices, since quality can be low. Couple with this that they are extremely easy to make, no droid brains, no parts, even the droids can be simple. This leads to even cheaper prices. In fact, they actually removed the requirements of Dioxis inert gas from level 6 data modules. So they actually mde them easier to make.
It actually looked like we had a potential money maker in Unprogrammed droid chips for a bit. Yet then we found out that was a bug, the next month the "need" for chips was cut by about 95%, so that killed that market.
DE's had huge hopes for JTL, very high expectations. They could have been met, but instead droids were done in the current fashion leaving it a flop for DE's. Yes JTL was a flop for DE's.
Here are some numbers to think about.
Yesterday I sold 3 crates of Bomb Droids (1,200,000), 4 Combat Droids (240k) and 3 Med Droids (100K) for a total of 1,540,000 credits from one days worth of sales. Because of the bomb droids, this was a good day. From one days worth of sales, I probably made more then I have from 6 months of JTL items. Do the math on how many 5k or 10k JTL items you need to sell to equal that. It's a lot. Sure I could sell my JTL for more, but in a world of 900cr FC's, 5k is already overpriced.
Just because you sell stuff doesn't mean it was a success.
psikobunny
Fri Apr 01, 2005 2:08 am
#10
Straker and I are in total agreement on this one. There was so much potential, and it got hosed. I recently posted a proposal in the JtL discussion forum about revising the entire Programming system, and I'd like to take this chance to invite you all to take a look....
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=177139
Straker_Atrella
Sat Apr 02, 2005 1:13 am
#11
Not a bad proposal there, I submitted a bunch myself back in the day, even during beta, fell on deaf ears. Way to much on their plates I guess.
My idea in a very simple form was that FC's had 5 module slots to correspond to the 5 (minus the data one) on Astros. Each module made the program perform better, and last longer. Basically you could do it without them, but they wouldn't be as good.
The better the modules in the Astro or FC, the better the programs worked. Making experimentation and quality matter.
Droids and FC's lost vit when ships were blown up.
JTL programs are great from a pilots view, but crappy from a DE's.
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