Droid Engineer Archive

Thread: So, why no DH profession?

Arkelion
Mon Feb 23, 2004 3:55 pm
#1

I'm not a DE, but last I heard they were going to give us a Droid Commander profession, who could control high level combat droids. Making Droid Engineerswhat Bio Engineers are for Creature Handlers. But after reading the upcoming publish idea's theres no sight of a DH profession. What gives? I was looking forward to this... Is there something about having aDH professionthat you guys dont like as Droid Engineers?
Gribnitz
Mon Feb 23, 2004 4:31 pm
#2

The complete answer is the dev's didn't tell us what our options were. What most wanted was a certification system with skill point expenditure at each master level allowing for combat droids. That way anyone and everyone could control a combat droid if they spent the points to have one. Then TH came up with this DH class and everyone said no way, we don't want that, we want the cert system.


Well, the Dev's just ended up canning all the high level combat droids instead of coming in and telling us that the Cert system was not doable. If they would have said, "We can't do the Certifications and here is why....." I think people would have bitched and moaned, but got around to accepting the DH class. It may happen sometime in the future, but who knows.





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RasalTheWise
Mon Feb 23, 2004 4:37 pm
#3

I would have to answer that by saying this: The DE community wants to be unique, and have unique needs from our customers. Why not foster the current direction of Droid Enigneering and expand on it, not just make a mechenical Creature Handler to compete and cut into their business? Besides, having powerful combat droids isn't consistent with the timeline.




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darkmane
Mon Feb 23, 2004 4:40 pm
#4

For me personally there are3 reasons:


1) The game is already too combat oriented, so focusing DEs on combat and creating another combat class would just further tip the balance.


2) We were hoping that TH would make good on his statement that "A balanced certificate proposal would be considered" (To Drasshk in the Correspondants forum), of course his later "free checkers" statement gave lie to that (Note: Chefs can give out checkers andrebels can get Checkers if they win DeadEye, but not DEs)


3) We had so many bugs (Like many other professions and we Still do) since day one, we thought that dividing the attention of the Dev team even further with a new profession would be counter productive.


Thats why I was against the Droid Commander mini-profession.
Krattik
Mon Feb 23, 2004 4:49 pm
#5

The droid publishes are to fall in line with the upcoming "General Grievous". You'll love it when you find out what's going on. Do a search.....
Arkelion
Mon Feb 23, 2004 7:15 pm
#6






Gribnitz wrote:

The complete answer is the dev's didn't tell us what our options were. What most wanted was a certification system with skill point expenditure at each master level allowing for combat droids. That way anyone and everyone could control a combat droid if they spent the points to have one. Then TH came up with this DH class and everyone said no way, we don't want that, we want the cert system.


Well, the Dev's just ended up canning all the high level combat droids instead of coming in and telling us that the Cert system was not doable. If they would have said, "We can't do the Certifications and here is why....." I think people would have bitched and moaned, but got around to accepting the DH class. It may happen sometime in the future, but who knows.








Ok I gotcha now, a certification system would be much cooler to have in place. It just really sucks the devs found ANOTHER way to put off what everyone really wants.
ResourceMonkey
Mon Feb 23, 2004 7:21 pm
#7






Arkelion wrote:



Ok I gotcha now, a certification system would be much cooler to have in place. It just really sucks the devs found ANOTHER way to put off what everyone really wants.





Well, techincally, the majority didn't want the DH profession. It was their intent to release something along those lines and the community here (not just DE's but all players) vocally turned it down. So they listened to the majority and discontinued the idea of the profession.


Message Edited by ResourceMonkey on 02-23-2004 06:22 PM



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AudioOrgana
Mon Feb 23, 2004 7:35 pm
#8

I wrote about three paragraphs and realized that the original poster can just go look at the "Help me understand your change of heart" thread by TH...where it is clearly explained how we did not have a change of heart, but the devs needed to change their hearing aid.


Audio


Kollos
Mon Feb 23, 2004 10:40 pm
#9






AudioOrgana wrote:

I wrote about three paragraphs and realized that the original poster can just go look at the "Help me understand your change of heart" thread by TH...where it is clearly explained how we did not have a change of heart, but the devs needed to change their hearing aid.



Apparently all their hearing aids were saying *Low Power*




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-Stinky
Tue Feb 24, 2004 7:14 am
#10






Kollos wrote:



Apparently all their hearing aids were saying *Low Power*







ROTFL!!!!


I got the picture of all the lil devs running aorund the office with *Low Power* bubbles floating over their heads. Kinda bumping into stuff and spinning in circles....


thx for the laugh



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ArdenStarmariner
Tue Feb 24, 2004 10:31 am
#11

To make it short, our Droid Correspondent got the DEV's all convinced that all us Droid Engineers were in favor of a Droid Commander profession. Then when they started acting on what our correspondent told them, they got a major backlash from the DE community and found out that our correspondent feed them his opinion instead of representing the community. Alternatives to the Droid Commander were proposed:

1. Cert System - Most popular - DEV's killed this one as unbalanced and not possible to resolve.

2. Add droid controlling as a branch of the existing DE profession - Second most popular - DEV's never even replied or even acknowledge it at all. No explaination why by the DEV (shut up pure crafties) as to why this hasnt been considered. Would have allowed non-crafters to invest some skill in the artisan and droid engineering profession in order to control better than CL10 combat droids. Also allows Master droid engineers to control the strongest combat droids and gives them the flexibilty to do more than just pure crafting with their DE skills.

3. Droid Command - Least popular - Seems to be the one the correspondent and the DEV's still intend to ram down our throats against our better judgement and wishes.

But seems that the DEV's bowed up their backs and decided to give us CL10 combat droids to spite us for objections to the Droid Commander profession and our refusal to accept a model that has already proven itself a failure in its first implementation in other professions.




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OrionsByte
Tue Feb 24, 2004 10:44 am
#12

I personally think it was just a big misunderstanding due to bad communication. This is how I think it went down:


-DEVs read theforums and realize people want combat droids.

-DEVs brainstorm on how this could be implemented.

-DEVs come up with two options:

1) Combat droids only useable by DE's, or

2) Create a new DH class who will be able to use combat droids

-DEVs post a question: "Do DEs want to stay solely a crafting class or be a hybrid combat/crafting class?"

-DEs responds with, "Crafting class."

-DEVs look at their two options, compare it to the DEs answer, and come to the conclusion that a DH class is necessary in order to give DE's what they want (add combat droids but remain a crafting class)


Now if we had known going in to it that if we chose to remain a crafting class it would mean the creation of a DH class, the answers would have probably been much different.


That said, I'm quite pleased with the direction everything is going now. I can't wait to see how it turns out.



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AudioOrgana
Tue Feb 24, 2004 11:02 am
#13






ArdenStarmariner wrote:


2. Add droid controlling as a branch of the existing DE profession - Second most popular - DEV's never even replied or even acknowledge it at all. No explaination why by the DEV (shut up pure crafties) as to why this hasnt been considered. Would have allowed non-crafters to invest some skill in the artisan and droid engineering profession in order to control better than CL10 combat droids. Also allows Master droid engineers to control the strongest combat droids and gives them the flexibilty to do more than just pure crafting with their DE skills.






See, this is the option that I think many of us would have prefered if we had known what we do now when we were originally asked.


I'm pretty sureI mentioned this in the original "what do you want?" thread - it was clear that the Devs were asking two rather convoluted questions like they were mutually exclusive when the answers to both were very closely tied.


Whenasked if we wantedDE to become a crafting/combat hybrid, it was a no brainer. "We are crafters, and we want everyone to have the opportunity to use our droids."


Then they asked, "What about a seperate profession?" Again, we said, no - for the myriad of reasons posted about ad infinitum in the last several weeks - chief among which this fix was supposed to be for Droid Engineers, not simply a couple of droids that only a tiny percentage of the userbase would ever use, adding another profession while so many are broken is crass, and the simple fact thatwe didn't want to be BE's. And as I said then, I don't think we should be ashamed to say we don't want to play the BE profession with metal skins.


Whomever was in charge of communicating this just focused on the "We are crafters" and totally dismissed the rest of the discussion. I saw this misunderstanding happening at the time.


At this point, I have to agree that we are going to get the Droid Handler profession eventually - all we did really was shoot ourselves in the foot because we simply delayed the inevitable. Although I have tried to stay optimistic about the new utility droids - they aren't very exciting nor especially useful (especially the Entertainer modules). It just smacks of me of "what can we do with the least effort to look like we added a lot" - 10 frickin' modules for Entertainer droids that spit smoke and do nothing else? Gee, way to clutter up my crafting tool and make it look like I have a lot - but when the novelty wears off it will become another niche item in a profession that has little else.


I was never worried about the "dabblers" - I've heard about the DE economy falling so many times yet I've never once experienced it since I became a Master in July. Undercutters, cluster-exploiters, price fixers - man I've heard it all, but if yousell a good product reliably stocked none of it matters. I think this is why the community that spoke out against making ushybrid was listening too much to the scare-tactics of how it would ruin our profession.


At this point I'd actually be happy witha hybird profession - now that I know what the options really are.


Audio

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