Droid Engineer Archive

Thread: Some Major items cued up for Publish 7

Drashk
Thu Feb 19, 2004 5:31 pm
#1


Here is a snipet from the Correspondents forum for Major items in Publish 7. This list only includes Major features and does not include any bug fixes that may or may not make it in with Publish 7 - it all depends on the amount of time that the DEV(s) working on DE issues has to finish before the publish is pushed out. There more than likely will not be much of an update on the list of DE items in Publish 7 until after TH gets back from his much needed vacation.



  • Droid Damage Repair Kits and Droid Wound Repair Kit

  • Droid Battery consumption rate halved (enabling them to last twice as long)

  • Droids will no longer be susceptible to poisons, bleeds, /warcry or /intimidate

  • Droid Combat module

Here are a few non-DE items that may be of interest as well


Crafting System Enhancements: One of the top concerns for crafters of all types was the issue of “critical fails”. Critical fails are a risk that all crafters take when attempting to create an item. This basic dice roll function is the gamble crafters take as part of the risk of crafting, but as a resounding player concern, the developers looked at the system to see how the relationship of crafter and crafter-risk could be made to have a stronger relationship to the fictional act of crafting. Toward creating a stronger crafting experience, a new modified die roll model has been implemented to enhance the experience so that now, a crafter’s raw ability will have an effect on how often critical fails occur. Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill. As crafters progress from Novice to Master they will have a reduced chance of a critical failure.


Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.


Vertical Item Movement: Another big player request brings the ability to move furniture and household items up and down. Players in all houses can now move items up and down by either using the Radial Menu or the following commands:


* /moveFurniture UP (1-50)
* /moveFurniture DOWN (1-50)

Players will be able to move items vertically in Player Houses, Merchant Tents, Player Association Guild Halls and all player city structures.


Lighting Objects: Players will now have many craftable light sources in the game that will have the true functionality of a light source. All of the current lamps styles in the game crafted from here on out will now have glow of light. Additionally, many new lamp styles have been added to the game and now players can also have candles. Players will be able to purchase architect crafted candles for players that will flicker and glow for about 2 weeks and then burn away. Lamps will also decay, but at a reduced rate.


Camp Restrictions Removed: After Publish 7, players will no longer be required to be in camps to pull out Vehicles, Mounts, Droids or Pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. The basic rules of calling Vehicles, Mounts, Droids or Pets are:



  • A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.

  • There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.

  • A player will not be able to call a mount/pet/droid while mounted or on a vehicle.

  • A player will not be able to call a vehicle while mounted or on a vehicle.

Player City Garages: Architects will be able to craft Player City Garages that Politicians can place in their cities. This new craftable structure will require a Player City to be at least level 2. Now players will be able to repair their vehicles in many more locations.


Sliced Weapon Tag: With the Empire cracking down on sliced weapons and armor, publish 7 brings the ability for players to be able to view sliced armor and weapons to find out which items have been sliced.


New Mounts: Players have two new mounts available to them with Publish 7; Banthas and Cu-Pa’s!

Message Edited by Drashk on 02-19-2004 04:31 PM





Making SWG more Star Warsy. One droid at a time.
OutlawEdi
Thu Feb 19, 2004 5:40 pm
#2

That's a great update Drashk. Answers one of our nagging questions as well as a number of player issues. Thanks for putting that together for us.



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
Alacrity
Thu Feb 19, 2004 5:45 pm
#3

Candles should be Artisan items, not Architect items.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Droid_Engineer_Rho
Thu Feb 19, 2004 5:47 pm
#4

LOL I've gotta agree... Melting some wax and dipping a wick into it repeatedly isn't exactly a high technology pursuit!



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Sodan-droiddreamer
Thu Feb 19, 2004 5:54 pm
#5

Drashky,


Any word on new droid chassis? Seems a bit odd that CHs keep getting new pets but DEs ain't gotten squat in the chassis department since the last beta.





Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Mightion
Thu Feb 19, 2004 5:58 pm
#6

If lamps decay, they'd better have a switch. To turn them on and off, that is... though an "auto" setting (they turn on when you enter the room and off when you leave) would be cool.


Be nice to put stuff on the balcony of my house, too.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Gribnitz
Thu Feb 19, 2004 6:03 pm
#7

Hey, this is working out to be an awesome publish !! I love just about everything in it so far. I gotta agree with the above posters though. Why in the heck is a candle an Architect made item ? I mean you see all those goofy candle things at Craft Shows, not the Home Builder Show.



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
Drashk
Thu Feb 19, 2004 6:09 pm
#8






Sodan-droiddreamer wrote:

Any word on new droid chassis? Seems a bit odd that CHs keep getting new pets but DEs ain't gotten squat in the chassis department since the last beta.



I haven't heard anything down the pipeline, but my personal thoughts on this subject are that we might not be seeing any for a while since the Droid Commander wasideawas dropped. New pet skins can be added pretty easily, due to the huge number of MOB pets to chose from.There are a few different NPC droids floating around in the game, that are non-combat, so there is hope that we will see at least 1 new droid chassis, but I don't think we will know anythinguntil Publish 8, which appears to have been the original time frame for adding new droid art with the DC idea.





Making SWG more Star Warsy. One droid at a time.
Drashk
Thu Feb 19, 2004 6:12 pm
#9






Gribnitz wrote:
Hey, this is working out to be an awesome publish !! I love just about everything in it so far. I gotta agree with the above posters though. Why in the heck is a candle an Architect made item ? I mean you see all those goofy candle things at Craft Shows, not the Home Builder Show.



Just guessing here, but I have a feeling that it will be in line with the Torch and may be something along the lines of a Candelabra.






Making SWG more Star Warsy. One droid at a time.
fantoq
Thu Feb 19, 2004 6:16 pm
#10






Sodan-droiddreamer wrote:

Drashky,


Any word on new droid chassis? Seems a bit odd that CHs keep getting new pets but DEs ain't gotten squat in the chassis department since the last beta.








To clarify from the CH perspective, we're not getting new pets, simply adding a mount module to two existing pets. For those few that still use mounts.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
SioBabble
Thu Feb 19, 2004 6:17 pm
#11

Did you DEs notice this little bombshell slipped into the publish notes?


  • There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.





  • Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

    Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

    Jeffn Akbar Nerfed from here to Lok MD/MCM

    Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


    Gribnitz
    Thu Feb 19, 2004 6:17 pm
    #12

    Drashk, can you ask them if they can make the talkie droids a little more interactive ? The only time they seem to talk now is during programming and during combat (or so I have heard).


    Can't they add in new stimuli failry easily to get them to act like a "living" companion and give them some personality ?





    -------------------------------------------------------------------------------------
    Gribnitz the Rodian with the glasses
    Master Droid Engineer - Master Artisan

    Did you know it is physically impossible to lick your own elbow?

    Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
    Gribnitz
    Thu Feb 19, 2004 6:19 pm
    #13






    fantoq wrote:





    Sodan-droiddreamer wrote:

    Drashky,


    Any word on new droid chassis? Seems a bit odd that CHs keep getting new pets but DEs ain't gotten squat in the chassis department since the last beta.








    To clarify from the CH perspective, we're not getting new pets, simply adding a mount module to two existing pets. For those few that still use mounts.





    Yeah, but a Bantha mount would be an awesome addition. I just hope they have them so non-CH can ride them.



    -------------------------------------------------------------------------------------
    Gribnitz the Rodian with the glasses
    Master Droid Engineer - Master Artisan

    Did you know it is physically impossible to lick your own elbow?

    Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
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