Droid Engineer Archive
Thread: General Droid Module Socket Cluster
currently nothing, its broken.
Its supposed to allow you to put 3 modules in 1.
But putting more than 1 module usually breaks it.
Not true. Putting 3 modules in it is fine. The bug you are referring to is putting more than one crafting module in ANY droid will cause at bugs, usually resulting in only one station working (at random) or causing a total failure of all functions.
The clusters work fine though. I use them frequently for crafting/medical/repair and other arrangements.
More or less, as long as you remember ONLY ONE crafting station per droid, until the bug is fixed.
Note also, the clusters can ONLY be used in slots that call for clusters. You CAN put them in a slot for harness, but I urge you strongly not to. I've tested this three times, and they have always caused unpredictable bugs. Example, once NO modules worked, another time medical worked, but the crafting station was dead...you get the picture.
TheONLY droid that can take 2 clusters is the R3 advanced.
absolutely the clusters work.don't ry putting 2 craft statoin at all.craft station's are made to have closest one active in code now.In a droid both are equal distance as causes a break.Please don't say things are broke if you haven't built and tested them yourself.half the problem with DE trade is half the DE's
Check this thread:
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=66571
and read the FAQ that is stickied.
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http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=66571
Yeah what he said.
Message Edited by Jnath on 02-27-2004 01:56 PM