Droid Engineer Archive

Thread: help with resource stats please

SavronBlu
Sun Jan 25, 2004 6:17 pm
#1


I posted on the architect board asking for what stats are important on resources when crafting items. I am a resource supplier and would like to know what the customer needs....I got the information from the architects and now I am asking all of you droid engineers. This is what I have gathered so far:



Architect important stats:


UT SR HR


furniture: OQ DR


harvesters: UT SR HR


bikes: SR


crafting stations: conductivity


What resources you need the most and what stats for most crafted item would be appreciated. I will compile a list and spread it around once I have gathered it all.



Thanks in advance,



SavronBlu


Scylla

SavronBlu
Sun Jan 25, 2004 6:18 pm
#2



I posted on the architect board asking for what stats are important on resources when crafting items. I am a resource supplier and would like to know what the customer needs....I got the information from the architects and now I am asking all of you weaponsmiths. This is what I have gathered so far:



Architect important stats:


UT SR HR


furniture: OQ DR


harvesters: UT SR HR


bikes: SR


crafting stations: conductivity


What resources you need the most and what stats for most crafted item would be appreciated. I will compile a list and spread it around once I have gathered it all.



Thanks in advance,



SavronBlu


Scylla

Labetha
Sun Jan 25, 2004 6:50 pm
#3

SR+cond for ranged componets

OQ+cond for The weapons

SR for most melee weapons

UT for some melee componets like Vibrounit



_________________

Labeth - Has Quit Master Weaponsmith - 12 Exp points
Can still be some little stock in Vendors at:
644 -5116 corellia (Just outside coronet)
EFF Mall in Fortress on lok
A Guild mate will open a new vendor with my stuff later on...
Jarun_Thaks
Sun Jan 25, 2004 7:42 pm
#4


actually your list for architect is alitle off.

even though those stats may be listed as important for furniture, it doesn't really make a difference because furniture doesn't decay over time.

and as far as crafting stations go, there's subcomponents in the master artisan box and novice DE box that are needed to actually make them with the high functionality ratings you see on them. and those things need OQ and Conductivity. and they comprise of Inert Gas,Polymer,Copper,Steel and Low Grade Ore. not just one resource. the final combine of the Crafting station only requires one resource with a high Conductivity and all those subcomponents which by the way , have to be factory produced.

you'll also find if you research a bit more that theres some exotic materials needed in the creation of some of the higher end components for De and for the master level architect furniture. so just listing a stat and mining every resource that has the highest of that stat may not help at all especially if some of the resources can't be mined with harvestors and instead have to be hunted down killed and ripped from thier cold dead bodies like the Endorian Wooly hide needed to make the master architect level couches, and the dathomirian Leathery hides needed to make the master level Love seats in architect.

i look forward to seeing the list once its completed though. it will be a great help to all.

i would suggest though that you find out all the exotic resources needed to make certain things in the professions and list the important stats on them too. it will make your job as a resource gatherer and seller much easier.



1)Jarun Thaks ...... Master Dancer/Master Entertainert/Master Musician
2)Antilous Thaks ...... Master Shipwright/Master Architect
3)Antilus ..... Master Tailor/Master Chef
4)Antilius ..... Master Commando/Colonel in the Imp Army, Imp Ace Pilot
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