Droid Engineer Archive
Thread: Duck's Droid Proposal v1.1
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DuckMaestro
Sun Jan 25, 2004 7:40 pm
#1
Duck's Droid Proposal (v1.1)
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Please read this with an open mind. Dont let the first 7 words scar your thoughts
hehe.
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Please read this with an open mind. Dont let the first 7 words scar your thoughts
1. Redesign Droid Engineer to be a hybrid profession of combat droid controlling/driod crafting. Reshift the trees so that there is a tree for combat droid control, that requires combat xp to gain skillboxes in. This allows for dabbles who just want to have some basic droid knowledge, as well as expertise in handling combat driods. This would open up the combat droid economy because of dabblers, just like the medic profession dabblers who only gain boxes in Medicine Use but not Medicine crafting. These dabblers would not make their own driods, but instead would buy combat droids from the full-time DE's. Also note that the combat tree of DE would consist mostly of DriodLevel+ mods and perhaps a certification or two on some very special combat driods (read: not powerful driods, i mean special driods... special purpose, has vulns)
2. In addition to the DroidLevel+ mods in the combat tree of DE, there should also be a small DroidLevel+ mod given at the master box of all the elite combat professions. This would further open the combat droid market because of this small DroidLevel+ mod. Because of the small mod, people would be buying not just the CL10 combat droids but slightly better and varied combat droids. Additional, just as there are Pistoleer + CH templates (just for example), there could also be Pistoleer + DE templates. The pistoleer would get a small bonus of the DroidLevel+ mod at the master pistoleer box, and the player could choose to further specilize in combat droid handling buy taking up the combat tree in droid engineer. Balance is of course a concern, but balance is always a concern regardless of what plan is chosen.
3. Notes on the economy of DE's. DE's are concerned about selling more droids. I understand that concern, right now droids dont do much. This sytem that i have presented will allow for a larger droid economy because of A) the DroidLevel+ mods at each master elite combat profession box and B) the people who wish to specilize in droids further by dabbling in the combat tree of DE.
4. This solves the problem of DE's not being able to use the droid they make. With the combat tree of DE, a full-time droid engineer would have full access to controlling the droid's it makes.
5. This allows for "special" combat droids that a master DE could *not* call on their own. At a later date, certificates could be granted to some of the elite combat professions which allow for special droids that only that profession could use, but not the DE itself. The dev's could strike a balance between how many droids require certs (read: how many profession-unique combat droids) vs. how many droids depend on only DroidLevel+ (read: how many droids will be craftable *and* usable by the DE).
6. In order to make DE feel like a true hybrid combat/crafting profession, and to keep at least a little something out of reach of the dabblers, i also propose that at master DE box, the DE would get a fairly nice DroidLevel+ mod: a mod greater than that of the DroidLevel+ mod given to the master elite profession skillboxes.
7. note that this entire plan is based on the assumption that droids will, in general, be weaker than creatures. There should not be a combat droid powerfull enough to kill a rancor or any other large creature. Combat droids should be a little more fragile than creatures.
Please comment on this. Why it wont work, why it makes sense, whatever.
-duck
DuckMaestro
Sun Jan 25, 2004 10:56 pm
#3
Hillslayer wrote:
No.
yea thats a constructive response. care to elaborate?
DuckMaestro
Sun Jan 25, 2004 11:07 pm
#4
scratch this thread, im reposting a new thread with my updated plan, v1.3.
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