Droid Engineer Archive

Thread: A new spin on the idea of Droid Commander. Hear me out...

Crystalis_Jedi
Tue Jan 27, 2004 6:35 am
#1


This is a repost from the weekly discussion thread, but I figured I might as well get some visability here, too.

I had a bit of a brainstorm at work, and came up with a semi-plausible solution to the high-level droids situation.

People are somewhat(read: mostly)opposed to a new droid commander profession becauseof a couple things:

1) It's means spending precious skill points that could be put to other combat skills.

2) It takes away the pretext that droids can be used by anybody.

3) It's too much like theCreature Handler profession, thus competes greatly with it.


Well, here's a few things to consider. The devs obviously aren't gonna do certs because that means disrupting the balance that combat is just now closing in upon. Besides, certs don't mean extra xp/skill points spent to obtain this new power. I highly doubt the DE will get these bonuses and become a hybrid, because that means taking all 4 trees of DE and compression them into 2, making room for DC skill trees, plus promotes dabbling. A mini profession is unlikely because that pretty much ruins the profession layouts we have right now, and the Devs don't seem to like that idea.

Solutions?

Keep the idea of a DC profession. However, make it attainable from ANY master profession. (Basically, if you are the master of any profession, you qualify for DC).

- This not only satifies the Devs will a full profession with XP/skill point requirements, but any profession can potentially get it, including entertainers and politicians (those pesky polticians need bodyguard droids from all the slander they give =P).

- It spreds the DC skills apart enough to prevent elite-dabblers from simply taking advantage of a few trees of the profession, especially since it requires a master profession in the first place.

- It makes room for more posibilities. You could use this new profession for not only high-level droids, but attack VEHICLES. You could name the whole thing "Machine Commander", or something like that.


This seems like a very easy to accomplish thing. Easy for the devs to implement (in a manner of speaking, of course). Satisfies most of the players concerns, and most of all, leaves nobody out. It also paves the way for "certs" for high level vehicles, comabat bikes, vehicle weapons, ect, and puts them in a place that balances them for the devs automatically (since they require skill points to take advantage of).

And there you have it.



Veritanil Ovack - Master Shipwright
Pluto9Moon
Tue Jan 27, 2004 7:09 am
#2

It looks good from the DE perspective. By that I mean it does not rely on Certs or any other new game systems. Everyone does get bots. Everyone gets combat bots. It is fair in the sense that everyone must have mastered a profession.
Ultimately i would question whether this Applies to CH +3 additional pets and +3 additional bots. And if it suggests that we have 3 pets already and would not get the use of this profession combined with our own, then i find it unbalanced. We would be the only class to have a penalty for having weapons certs (in this case weapons is used as anything doing damage). Please save the CH hating. If it does damage its a weapon. Saying CH already has 3 pets is like telling the Commado he already has a flamethrower. Spending 200 SP to not be able to use the profession its like...well its like being Squad Leader or DE.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Crystalis_Jedi
Tue Jan 27, 2004 7:13 am
#3

I would think the +3 pets thing would be universal. No more than 3 creatures/attack droids out at a time, nor past a certain level total. I highly doubt the devs would let them stack, as that would destroy the balance of combat completely.



Veritanil Ovack - Master Shipwright
Pluto9Moon
Tue Jan 27, 2004 8:30 am
#4

I believe your correct in part. It would enhance me but i wish that someone could come watch two graul maulers versus a frenzied and how much i have to heal them for just one battle not the whole lair. Versus how quickly they fall if say i armed a Flamethrower. Not that i think things should be nerfed but not allowing things to stack doesnt seem right when from the perspective of seeming all Combat droids/pets and weapons as damage dealing items. If you disallow one profession CH/DHand say have CH/Commados or DH/Commandos is it really balanced. I just hope you see my point is all im asking. As screwed up as our profession is the last thing we need is EVERYONE but us having 3 pets. I mean our pets got whammied with the nerf.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Nelus
Tue Jan 27, 2004 8:42 am
#5

i doubt that CH+DC will be stronger that CH+anycombatprofession.


2 weak professions wich will have a maximum dmg output of about 1000 resulting in about 50 dmg on players and are killed with one shot from any combatclass wont be overpowered in anyway.


have u ever tried to play CH without a combatclass, its weak and cant do real dmg.


if someone wants to play DC and CH he shouldnt be punished, as class combos arent meant to be restricted, otherwise the CH balance could have been done by nerfing the combination of CH with combat classes, and nerfing combatclasses+medicclasses and so on.


when than there should be a cap that allows u to call all droids and pets u have invested skillpoints in but not allow u to call additional faction pets. why should it be not allowed to call creatures and droids but be allowed to call creatures and at-st together and have skillpoints left for a combatclass.

Crystalis_Jedi
Tue Jan 27, 2004 9:14 am
#6

I have one more thing to add to this:

For all you that say "NO DH!", How come CH and BE exist? Wouldn't it make sense to the game if DH + DE existed? =P



Veritanil Ovack - Master Shipwright
bigbursar
Tue Jan 27, 2004 10:18 am
#7

How are going to fill an entire profession tree with enough different skills to make a DH class at least a little realistic?

The basic stats of the droid (HAM, damage, crafting ability, medical ability) are all determined when the droid is built. Having some daft skills along the lines of Droid Damage +5, Droid speed +5 won't work. Does the DH suddenly figure out how to upgrade the droids weapons or make its legs move faster?

So the only real skills you can put in are the levels of droid that can be called, and the number of droids called at once. Hardly worthy of an entire profession!

As was mentioned in another thread, BEs can do all sorts of other things in addition to creating pets. DEs can do what aside from creating droids? I read a great suggestion of allowing DEs to make cyberbetic implants, but that requires a whole load of new coding, and the Devs would probably see fit to add it a 'cyber-soldier' profession rather than having it as an add-on for everyone to use.


For some reason, I've just started down the DE road as I figured it would be cool. Hopefully by the time I start getting further up the tree, a lot of this mess will have been sorted out and I can see if my grinding has been worth it, or if it's just been a complete waste of time.



-= Nellavan De'ado - Droid Engineer - Corellia - Infinity =-

JustG, 07 Nov 03: "We ARE focussing on Droid Engineers. January will see low and mid-level combat droids, and February will see some serious high level ones."
JustG, 25 Nov 03: "I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids.Yes, talk is cheap."
JustG, 04 Feb 04: "Lucas and SOE agreed that Publish 6 would be focussed on the Imperial Crackdown. Droids are not the MAIN focus. We plan on implementing combat droids in P7, and Utility Droids in P8."
Page 1 of 1
Previous Next