Droid Engineer Archive

Thread: Discussion: Droids and their role in JTL Expansion

jcarlson34
Thu Jul 08, 2004 6:37 pm
#1


I looked around to see if there was much dicussion on droids for the upcoming expanision Jump To Lightspeed (JTL for short) but I didnt see much so I thought I start a new thread.


I'd like to focus our discussion on what you think the role of droids should be in Jump To Lightspeed.


Since JTL is still several months away from release, perhaps we can still get a few ideas injected into the game before it is pushed to JTL beta and live. We DEs have posted a lot of great ideas on the forums since launch and had a lot of cool things added.


Here are a few questions to help start our discussion:


What specific roles would you like to see droids perform in JTL?


What new modules/functions would you like to see in JTL? How would these modules add to thegameplay?


Are there any modules that exist now that you would like to seehave JTL applicaitions?


Return Business. What do you see as your continuous revenue stream from JTL?


What new droid models would you most like to see added to the game?


What other non-specific ideas would you like to see incorporated for droids in JTL?


Feel free to comment on some or all of em!

Message Edited by jcarlson34 on 07-08-2004 09:40 PM




Cameo - Droid Engineer | Shipwright | Artisan | Merchant
Proximo - Master Lightsaber Duelist | Force Dabbler
Octavious - Bounty Hunter | Carbineer | Pistoleer


Waren_Xim
Thu Jul 08, 2004 8:18 pm
#2

This is a start:


I'ld like to see droid fighters be available. They would be the probot of JTL, something to give you a little extra firepower and/or distract space MOBs so your SoroSuub 3000 can escape.


1. Make repairs in combat.


2. Ship repair module, power boost module, sensor boost module, etc...


3. Data modules to hold extra space waypoints.


4. Repair parts for some ship sytems: sensors (sensor module), control systems (droid brain), navigation systems (data module), droid interface systems (droid-to-ship interface module), etc...


5. Droid fighters andgunnery droids (to operateturrets).


6. Salvage droids to boost the amount of loot/salvage from destroyed ships (like harvest modules).
DarkRenown
Fri Jul 09, 2004 2:15 am
#3

I am very interested in JTL and how it will make the most of my Droids. But keeping in line with the films and books will be tough, here are a few of my thoughts.


X Wings need an astromech Droid to perform Hyperspace calculations, the better the astromech the more jumps can be calculated, i.e. an R2 can do 2 successive jumps, meaning you can take your X Wing from Talus to Corellia and onto Tattooine without stopping. The better the astromech the more hops (R3's can do 3, R4's 4 etc etc).


In space repairs would be great, but tricky, maybe at a high cost of droids, remember what happened to the droids on Amidala's ship.


Droid fighters I would say no to, mainly because they are a big deal, and you could severely affect space battles with them. Most freighter pilots in the films and books don;t have them.


Tie Fighters, cannot go to hyperspace, they need to be carried, TIE Interceptors can, but they need a navigation unit, maybe this is the same Navigation Module that would need to be fitted into an Astromech droid.


Droids cannot go to Hyperspace on their own in a ship, it's stated in the books that this is so, there a couple of notable exceptions, but these are very rare droids, so totally Droid operated ships would be out.


So new Modules, a Navigation Module, and a Power Recharge Module so your droids can recharge from the main ship. All droids do this in the films and books, so it would be very handy.


I think ships will need Droid and Artisan components a great deal, Control Units, EMM, EGP's, Droid Storage Compartments etc. There will obviously be specific ship components as well, but they would need to draw heavily on the existing crafting professions.


The problem with Ships and Droids is that people keep them forever, (see the droid decay thread), so the main revenue stream would be things like repair units, batteries, fuel, or custom jobs.


If we are adding droids to the game, I want to be able to make the big bulky Capital Ship Astromechs and sell them to the Rebellion/Empire. Somebody must be making them, so why not us!


Just a few ideas anyway



Drawde Kraken
Smuggler<

OckVofad
Fri Jul 09, 2004 7:01 am
#4

I was waiting for the correspondant to start an official thread. But its never to early to speculate.



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jcarlson34
Fri Jul 09, 2004 7:17 am
#5






OckVofad wrote:

I was waiting for the correspondant to start an official thread. But its never to early to speculate.







Yeah I didnt want to steal TK's thunder but by the time we may get that thread too many things may be set in stone for JTL's release, i.e. we may be just doing more bug fixing than adding content.


Btw I am unsure as to where this site gotthe following info but swglightspeed.com has the skill trees for the different types of Pilots you can be. The fourth column over on the Rebel, Imperial, and Neutral Pilot Skill Trees has "Droid" specialities. Each has the following:

4) Droid Inteligence Theory


3) System Balance Programming


2) Reactor Engineering Algorithms


1) Droid Interface Basics


It definitely looks like some great functions are going to be added to this line. I myself would love to see droid have the ability to be bound to the starship and depending on module quality, affecting the time it takes to get things like repairs done.





Cameo - Droid Engineer | Shipwright | Artisan | Merchant
Proximo - Master Lightsaber Duelist | Force Dabbler
Octavious - Bounty Hunter | Carbineer | Pistoleer


Drashk
Fri Jul 09, 2004 7:20 am
#6




DarkRenown wrote:

X Wings need an astromech Droid to perform Hyperspace calculations, the better the astromech the more jumps can be calculated, i.e. an R2 can do 2 successive jumps, meaning you can take your X Wing from Talus to Corellia and onto Tattooine without stopping. The better the astromech the more hops (R3's can do 3, R4's 4 etc etc).



Not sure when it happened, since I've been away for a while, but a number of the R units now have a Intellex IV-VI Computer socket where the (Adv) Droid Brain goes. Looks like the DEVs may already be sneaking a few things in....unless its been that way all along and I just never noticed it.






Making SWG more Star Warsy. One droid at a time.
OckVofad
Fri Jul 09, 2004 7:43 am
#7

TK mentioned in a thread at one point that the Devs have not asked for anyones input on JTL yet.


This probably means its mostly set in stone anyway.



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

Admin for Bloodfin Droid Engineer Association

I'd like an HTML tag Please
Drashk
Fri Jul 09, 2004 7:52 am
#8




OckVofad wrote:

TK mentioned in a thread at one point that the Devs have not asked for anyones input on JTL yet.


This probably means its mostly set in stone anyway.




It was pretty hush hush back when I was Correspondent, with the exception of the DEVs giving us heads up on programmers moving around. I don't think that we will be able to offer any suggestions until we get closer to Beta, which should be towards the middle/end of next month. Even then, I don't think that we will be able to offer much input. The DEVs have done a pretty good job of listening to the player base, believe it or not, but the difference with AED and JTL is that JTL is still in the works. We can't ask too much for a game that the DEVs are trying to keep under wraps as much as possible. BTW, I may be wrong, but I'm pretty sure that the web site mentioned earlier is a hoax. The DEVs haven't even released what ships exactly are out, let alone the different professions. Besides, how many professions are said to be coming out from the press release?


/emote counts fingers






Making SWG more Star Warsy. One droid at a time.
Jenden
Fri Jul 09, 2004 8:10 am
#9

The web site probably pulled the skill trees from E3 (they were showing of JTL and many of the pics/movies I've seen from the con include some pretty good views of the skill trees). The devs have said these are in no way set in stone, just examples of what the skill trees could look like.



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Owner, Operator, and Founder of DarkStar Inc.
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