Droid Engineer Archive
Thread: One Droid Limit The Root Problem
First off, I agree that the one droid thing is bad for DEs. It makes the power droid almost completely useless.
It's not the limiting factor for probots though. The real limiting factor for probots is that there is no way to "heal" their white damage. If it wasn't for this, they would be the ultimate non-CH "pet". They have the highest effectual HAM of anything at level 10. (Medium armor with 40% resists to everything goes a loooooong way) They are also able to have 2 modules in them. This allows you to have a "tank" that not only lets you do most of the damage and takes most of the damage itself, but it allows you to do things like heal wounds in the middle of combat or keep your expensive sliced composite in a scan-free and decay free place. All in all, a really great thing to have for a non-CH and you can have 5 of them. If we could just get a droid "stimpack" we'd be set on the probot front.
And you can't heal the black area eather, I was hopeing with this patch we might get something to repair our droids. Yet we get zippo!
GnomeAd wrote:
First off, I agree that the one droid thing is bad for DEs. It makes the power droid almost completely useless.
It's not the limiting factor for probots though. The real limiting factor for probots is that there is no way to "heal" their white damage. If it wasn't for this, they would be the ultimate non-CH "pet". They have the highest effectual HAM of anything at level 10. (Medium armor with 40% resists to everything goes a loooooong way) They are also able to have 2 modules in them. This allows you to have a "tank" that not only lets you do most of the damage and takes most of the damage itself, but it allows you to do things like heal wounds in the middle of combat or keep your expensive sliced composite in a scan-free and decay free place. All in all, a really great thing to have for a non-CH and you can have 5 of them. If we could just get a droid "stimpack" we'd be set on the probot front.
Well hey...maybe since there's a schem that you can get in combat that needs it, they'll give us droid repair tools...cause it has to do with combat...so they might do something about it...cause they won't do anything about it otherwise...and hey, maybe they will accidently make them work right. That would make it so we can actually repair our droids without having the impossible second droid out. woot...or something.
There is hope in this world.
Deric
I have allways thought the limit Bad thing. DEs ans maby even artisans should be able to have more droids out. I suggest a progressive thing. (more boxes up a branch. more droids out)
As to healing droids. For variety I suggest droids remain unhealable in combat. (though be able to be healed in between combat. could use the same timer that's usedon store)It could help differentiate them from creatures. They could instead have good armor and 'HP's. (and of course I would like to see them reackh comparable levels to CH pets.
They told us months ago when they first started limiting pets to one at a time that it was intended for DE's (and other professions/faction ranks) to get additional pets based on the profession limiting factors. Like DE's could have multiple "utility" (read:non-combat) droids out based on level, and that high ranking faction officers could have multiple troops (since it looks pretty silly having one Stormtrooper trail behind you).
We haven't heard anything about it for months, though - it was something I had hoped was coming with the droid invasion, but I'm afraid it's gotten lost in the hub-bub over droid handlers et al. I've tried to bring it up as much as possible - but most people don't recognize it for the vital issue that it is.
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