Droid Engineer Archive

Thread: Harder then I thought.

hothype
Mon Feb 16, 2004 8:06 pm
#1


Well I mastered Droid Engineer in 2 days. Sure I have the title but I know nothing about them. So I set off to make a droid. I start small and put a crafting station in a Mouse Droid.


I figure this isnt to hard. So I move onto something else. Decide to make a BLL. Find out I need factory parts. Well scratch that idea for now. I look around and find I need a bunch of Master Artisan parts for others. So I find one were I dont need any, Advanced LE Repair Droid. I then set off to make the chassi. These little things take bunches and bunches and bunches of little sub components. Get through that and I start on the deed. Hmmmm, whats these a droid moduel socket cluster, what does this do? so i look on the forums, ahhhh i see its like the harness things. So I make a droid crafting station, then 2 level storage modules to stack upto level 6. Cool i made one. So i look at the personalities. Hmmmm, so many Master Artisan stuff needed for that. So i scrap the personality idea. I put my droid togther and come out with item 10 storage and 1 droid crafting station.


All this work for just this? I cant imagine running this through a factory. This proffession just got alot harder then I thought it would be.


(edit:: Just making this one droid took me an hour to craft out all the components, Im sure it will become faster over time. But WOW took along time to craft it. It took less time to get through a box of crafting...)

Message Edited by hothype on 02-16-2004 10:10 PM



Synir'
Fear Baby Wookiee
Balaam23
Mon Feb 16, 2004 8:08 pm
#2

Welcome to the club






what? I thought YOU knew how to get the caramilk into the caramilk bar.....
Jenden
Mon Feb 16, 2004 8:32 pm
#3

Factories quickly become you're friend. I've never been a fan of making finished droids in factories but I always cary around crates of all of my components and the parts to make any droid. I buy schematics for master artisans for 5k each (for a run of 1000, could probably get them cheaper/free but I like to keep people happy) and just run them in the factories. The only thing I run into is storage space... I'm constantly running out of storage space.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Iygow
Mon Feb 16, 2004 10:56 pm
#4

Heh... Just wait until you hand craft all your sub components and then crit fail on the deed and get to start over again!



TheRealTK421
Mon Feb 16, 2004 11:02 pm
#5






Jenden wrote:


Factories quickly become you're friend.






And how!


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


CapnSteve
Tue Feb 17, 2004 12:46 am
#6

Just wait until you try the R3. It took me a week to make just the chassis in a factory.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
DarthBukai
Tue Feb 17, 2004 12:58 am
#7

Mastering before any serious building can cause the first set of droids to be a lot to bite off and chew. Until you learn all the parts and chasis, you might want to write down the total component requirements on index cards as a reference to go over (in the john if nothing else). Also keep a critical eye out for the special resources you'll be needing. It took me a month to master working out of small harvesters and crafter missions. I guess that meant I never needed to make big expensive mistakes.



Zuni Fhettisch - Future Uncertain
Ex-Master Droid Engineer/ Artisan/ Merchant - Loved his 'Droids but saw no love
Gone to Medical Academy like Mom always wanted him to - Master Medic/ Master Doc
Ex-Master Marksman, Commando, Swordsman, Brawler, TKA, Fencer
SerkLightstalker
Tue Feb 17, 2004 1:16 pm
#8

It gets easier...well, that's a lie; it doesn't. I can make about 5 droids in an hour and that's with a few factory parts. Let me let you in on what helps me keep my sanity:


1. Have at least 3 factories. They don't all need to be down at a time, but be ready to fill orders for the droid storage compartments. You want to alway be able to mass produce the sub componants.


2. Keep factory crates of basic subs handy. Make runs of EMM and EGP cards, d. brains, sensors, motivators, and manipulator arms. This will speed up your build time immensely.


3. Use harvestors. It's cheaper than travel costs + time + buying at 3cpu or more at vendors. Set your harvestors and let them run for a few days. Stockpile the resources you usually use now to save time in the future.


4. Write down needed parts and resource amounts per droid. Use a small notebook and jot down the needed parts and such. It saves time looking through that than switching back and forth to the schem when you've forgotten to make a part or are making them in order. A sort of recipe book; when I want to make a droid, I consult that book and make the ingredients right down the line.


Hope this helps, I'm somewhat new myself and wanted to help you with what helps me! Welcome to DE...it's a wild ride!





Serk Lightstalker - Corbantis
Bounty Hunter
Pallida
Tue Feb 17, 2004 2:57 pm
#9

Heh, Heh, HAH, HAH!


This is what happens when one takes the "quick trip to the top."

You miss out on all the little telltale signals that indicate that "you NEED this BEFORE you can DO that".


Personally, I really have no sympathy for folks, after "power grinding" to Master (of ANY profession), that find they haven't a CLUE how to make a living there.


Oh well... I guess that view marks me as a "grumpy old man"... but at least I know how to survive as a MDE *wink*


- Pallida, MDE (Sunrunner) -



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Squegul
Tue Feb 17, 2004 3:26 pm
#10

Biggest problem I have is calculating how many components to make for full factory production. Take an Advanced probot... he requires Advanced Droid Motive Systems... those require a control unit... argh, forget what else, but something else requires a control unit... So that's 2 per droid... I wanna make 50 probots, so I need materials for 100 control units... wrong... At least 101, the extra 1 to cover the schematic build... well, the one control unit is a sub component of something else, so I need 50 of the bigger component, wrong 51 (for schematic) which means I need 51 control units for that, 51 for the other, so now we're up to 102 control units total, which means we need 103 in reality for the schematic also... This gets nightmarish when trying to figure up GP modules and memory modules (especially when some components require factory modules and some don't, which i use allf actory anyway)... So I quickly learned to not count, just make a bunch of everything... When it's all said and done, piece together your scraps into whatever droid you can fit it into, or simply store em later for custom droids... but first time i tried to figure it all out for my advanced R2's, i had massive headache.





Vendor 'Stuff' 3556, -3843 Lok (drop all auction winnings here please)
IGN: Squegul
Mayor of Pharple Valley, Lok
"Religion... so easy, a caveman could do it."
Lonkley
Tue Feb 17, 2004 4:28 pm
#11


swgcraft is your friend. I use these to help plan out factory runs.


take for instance, our friend the adv probot. This is not including general modules/armor



1. Requires 90 units of Chemical
2. Requires 190 units of Chemical
3. Requires 1 Probot ADV Droid Chassis
Available at Expert Droid Blueprints
A. Requires 80 units of Steel (Total: 80)
B. Requires 40 units of Chemical (Total: 40)
C. Requires 50 units of Extrusive Ore (Total: 50)
D. Requires 1 Droid Brain
Available at Advanced Droid Blueprints
I. Requires 14 units of Copper (Total: 14)
II. Requires 5 units of Inert Gas (Total: 5)
III. Requires 8 units of Siliclastic Ore (Total: 8)
IV. Requires 8 units of Chemical (Total: 8)
V. Requires 2 units of Metal (Total: 2)
VI. Requires 2 units of Metal (Total: 2)
E. Requires 1 Manipulator Arm Package Set
Available at Intermediate Droid Blueprints
I. Requires 30 units of Metal (Total: 30)
II. Requires 18 units of Ferrous Metal (Total: 18)
III. Requires 25 units of Metal (Total: 25)
IV. Requires 10 units of Metal (Total: 10)
V. Requires 15 units of Chemical (Total: 15)
VI. Requires 25 units of Extrusive Ore (Total: 25)
VII. Requires 35 units of Extrusive Ore (Total: 35)
F. Requires 1 Advanced Droid Motive System
Available at Advanced Droid Blueprints
I. Requires 15 units of Copper (Total: 15)
II. Requires 15 units of Metal (Total: 15)
III. Requires 3 units of Steel (Total: 3)
IV. Requires 5 units of Chemical (Total: 5)
V. Requires 5 units of Low Grade Ore (Total: 5)
VI. Requires 1 Control Unit
Available at Master Artisan
. Requires 10 units of Metal (Total: 10)
. Requires 5 units of Polymer (Total: 5)
. Requires 5 units of Low Grade Ore (Total: 5)
. Requires 3 units of Copper (Total: 3)
. Requires 3 units of Inert Gas (Total: 3)
. Requires 5 units of Polymer (Total: 5)
G. Requires 1 Droid Sensor Package
Available at Intermediate Droid Blueprints
I. Requires 10 units of Steel (Total: 10)
II. Requires 4 units of Copper (Total: 4)
III. Requires 2 units of Low Grade Ore (Total: 2)
IV. Requires 5 units of Chemical (Total: 5)
V. Requires 2 units of Inert Gas (Total: 2)
VI. Requires 1 units of Metal (Total: 1)
H. Requires 1 Micro Sensor Suite
Available at Master Artisan
I. Requires 10 units of Steel (Total: 10)
II. Requires 6 units of Metal (Total: 6)
III. Requires 3 units of Low Grade Ore (Total: 3)
IV. Requires 15 units of Inert Gas (Total: 15)
V. Requires 3 units of Metal (Total: 3)
VI. Requires 1 Electronics GP Module
Available at Master Artisan
. Requires 10 units of Metal (Total: 10)
. Requires 7 units of Polymer (Total: 7)
. Requires 3 units of Low Grade Ore (Total: 3)
. Requires 3 units of Copper (Total: 3)
. Requires 3 units of Inert Gas (Total: 3)
VII. Requires 1 Control Unit
Available at Master Artisan
. Requires 10 units of Metal (Total: 10)
. Requires 5 units of Polymer (Total: 5)
. Requires 5 units of Low Grade Ore (Total: 5)
. Requires 3 units of Copper (Total: 3)
. Requires 3 units of Inert Gas (Total: 3)
. Requires 5 units of Polymer (Total: 5)
VIII. Requires 1 Energy Distributor (Optional)
Available at Master Artisan
. Requires 12 units of Metal (Total: 12)
. Requires 4 units of Inert Gas (Total: 4)
. Requires 4 units of Steel (Total: 4)
. Requires 2 units of Metal (Total: 2)
. Requires 2 units of Polymer (Total: 2)
. Requires 3 units of Low Grade Ore (Total: 3)
4. Requires 1 Droid Brain
Available at Advanced Droid Blueprints
A. Requires 14 units of Copper (Total: 14)
B. Requires 5 units of Inert Gas (Total: 5)
C. Requires 8 units of Siliclastic Ore (Total: 8)
D. Requires 8 units of Chemical (Total: 8)
E. Requires 2 units of Metal (Total: 2)
F. Requires 2 units of Metal (Total: 2)
5. Requires 1 Droid Service Module Harness (Optional)
6. Requires 1 Droid Service Module Harness (Optional)
7. Requires 1 Base Droid Personality Chip (Optional)
8. Requires 1 Droid Defensive Module Harness (Optional)
9. Requires 1 Droid Defensive Module Harness (Optional)


Experimental Properties: (Change)


Experimental Effectiveness:
Capability Level
Overall Quality: 100%


Experimental Quality:
Mechanism Quality
Shock Resistance: 50%
Unit Toughness: 50%




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