Droid Engineer Archive
Thread: I made an R3 last night, is this a bug?
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NardTang
Fri Mar 19, 2004 9:31 am
#1
Ok
I put in the following:
Combat Cluster 1:
3 Combat Modules
Combat Cluster 2:
Structure Station
General Station
Level 6 Storage.
After it was crafted it showed that it didn't have any combat capability at all.
Has anybody else had this happen?
Jenden
Fri Mar 19, 2004 9:53 am
#2
its something screwy with the display on the deed, try calling it out and it should have combat capability.
TheRealTK421
Fri Mar 19, 2004 10:15 am
#3
I've already put this sort of thing (display of installed utility / combat items and stats) on the list.
Jenden wrote:
its something screwy with the display on the deed...
Technically, it falls under a feature request but it's been elevated already. So, I'll let you know what I can, when I can.
/bow
Respectfully,
Message Edited by TheRealTK421 on 03-19-2004 02:20 PM
NardTang
Fri Mar 19, 2004 10:27 am
#4
It was a droid I made for somebody else and they weren't able to tame it at the time but it should have the combat capability? That would be awesome.
TheRealTK421
Fri Mar 19, 2004 3:21 pm
#5
Yes, it should (despite what's not shown).
NardTang wrote:
It was a droid I made for somebody else and they weren't able to tame it at the time but it should have the combat capability? That would be awesome.
/bow
Respectfully,
Gorantoth
Sat Mar 20, 2004 4:28 am
#6
This has been on "the list" since beta. Deeds (and datapad for that matter) showing everything installed in the droid and the appropriate properties.
TheRealTK421 wrote:
I've already put this sort of thing (display of installed utility / combat items and stats) on the list.
Technically, it falls under a feature request but it's been elevated already. So, I'll let you know what I can, when I can.
Xix13
Sat Mar 20, 2004 5:58 am
#7
Lotsa times stuf doesn't show up on the droid deed, particularly the stuf within the cluster modules. Made an advanced R2: Nothing in the cluster module showed and one of the regular slots didn't show either (it was a Repair Module). It's funny, but most folks I've run into are very understanding about all this confusion. I guess they figure we DEs have a LOT of "issues" to deal with. lol
Shensen
Sat Mar 20, 2004 9:06 am
#8
I've been able to add one service module along with two combat mods and it works fine..haven't tried service mods in all three slots..good to know.
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