Droid Engineer Archive
Thread: Possibility tl;dr (I did it again sorry)
Message Edited by JediKnightMark on 03-19-2004 09:11 PM
Message Edited by JediKnightMark on 03-19-2004 11:50 PM
JediKnightMark wrote:
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With the introduction of pub8 and entertainer modules (whatever they happen to do in the end), would it be so hard to have a specific model of droid for basically every profession with the certifications for said droid placed somewhere in said profession's "onion"? (As well as in the DEs, or not as well. whatever works best). This way we wouldn't have to worry about unbalancing things by giving everyone access because they would have to have access to the profession in the first place and be trained in whatever skillbox the certification was in before they could use the droid. Or, we could make it so that to use the droid effectively the cert would be required, just like weapon certifcations are atm.
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I think the trick is to think a bit more outside the box. what they said they wouldn't do is just simple skill buffs... thats fine, those are boring. I remember someone talking about a droid for marksmen that would would scan all the weapons in your inventory, compare it against your target, and give you the results of which would work best (and maybe even some kind of hotkey option to switch to that weapon). While this may not be vital, I know it would save some time and thought for anyone out doing some hunting. How about a slicing droid for smugglers that could give them a second shot at a slice. The droid manages to repair the item enough that the smuggler can try it again (only usable once per item). I know they've said they want to put harvester/structure maintenance modules in, but it will take a good deal of time. We've mentioned delivery modules countless times (implementation may get tricky do to AI pathing problems). These are the kinds of things that create a unique market for droids, and don't buff someone's skills.
Shian_Tavkin wrote:
What you say is not unresonable, except that additional abilities have to cost skillpoints. This is apparently true for utility as well as combat.
In addition, we have been told that no utility droid is going to be allowed to 'enhance' a player characters earned skills, so its getting difficult to see how any utility droid can fit in with what you suggest (or more to the point fit in with the boundaries SOE is setting)...worrying though that may be to us all. Of course the current Med droid now doesn't fit in to this scheme, and I see Medics already arguing that a med droid should be capped at 100% not 110%. That is also very worrying.
I don't know what to think for the future now, its a tough one to come up with anything that fits the allowable criteria.
Shian_Tavkin wrote:
What you say is not unresonable, except that additional abilities have to cost skillpoints. This is apparently true for utility as well as combat.
In addition, we have been told that no utility droid is going to be allowed to 'enhance' a player characters earned skills, so its getting difficult to see how any utility droid can fit in with what you suggest (or more to the point fit in with the boundaries SOE is setting)...worrying though that may be to us all. Of course the current Med droid now doesn't fit in to this scheme, and I see Medics already arguing that a med droid should be capped at 100% not 110%. That is also very worrying.
I don't know what to think for the future now, its a tough one to come up with anything that fits the allowable criteria.
Jenden wrote:
I remember someone talking about a droid for marksmen that would would scan all the weapons in your inventory, compare it against your target, and give you the results of which would work best (and maybe even some kind of hotkey option to switch to that weapon). While this may not be vital, I know it would save some time and thought for anyone out doing some hunting. How about a slicing droid for smugglers that could give them a second shot at a slice. The droid manages to repair the item enough that the smuggler can try it again (only usable once per item). I know they've said they want to put harvester/structure maintenance modules in, but it will take a good deal of time. We've mentioned delivery modules countless times (implementation may get tricky do to AI pathing problems). These are the kinds of things that create a unique market for droids, and don't buff someone's skills.
This is exactly the sort of thing I am talking about. These sorts of perks would be a great boost.
Message Edited by JediKnightMark on 03-20-2004 01:18 PM
/bow
Jenden wrote:
I think the trick is to think a bit more outside the box.
Indeed. I've done a search on modules and this sort of thing. I see most of the same basic ideas put up over and over...the really obvious stuff. Some of them are variants on the same idea (I've seen like 6 different ideas or more on 'delivery' droids). After awhile, the possibilities get a lot harder to find and think up.
what they said they wouldn't do is just simple skill buffs... thats fine, those are boring. I remember someone talking about a droid for marksmen that would would scan all the weapons in your inventory, compare it against your target, and give you the results of which would work best (and maybe even some kind of hotkey option to switch to that weapon).
If we play the 'what would I say to this if I were a Dev'-game...
That's the kind of thing they want the players to have to do themselves...in a way, it's part of the 'game' that you play by choosing Marksman or some ranged profession. I've seen quite a few variants of ideas to link droids to weaponry in some way. Hard to say if that's doable though, right now...
While this may not be vital, I know it would save some time and thought for anyone out doing some hunting. How about a slicing droid for smugglers that could give them a second shot at a slice.
Maybe..but with a larger HAM hit (maybe a chance of taking a wound of some sort, like one gets when they sample for radioactive materials). Any new 'checker' that gets placed always has to be offset somewhere by taking some other checker away. It's always risk vs. reward. Perhaps there'd be a higher chance of the item being slicedgetting destroyed. If we can find ideas that fit that model, they have a much greater possibility of being doable in the Devs' eyes.
The droid manages to repair the item enough that the smuggler can try it again (only usable once per item). I know they've said they want to put harvester/structure maintenance modules in, but it will take a good deal of time.
Yea, I'm looking at this pretty hard right now. I have a good idea (I think) on how it could go down such that it would still be very useful and also be technologically feasible. However, this basic idea of a harvester/structure module of some kind is very likely require a lot of work. That's true.
We've mentioned delivery modules countless times (implementation may get tricky do to AI pathing problems).
Yes...also a very popular idea. And, as you stated, difficult to do (I think).
These are the kinds of things that create a unique market for droids, and don't buff someone's skills.
Yea, in a way, I'd think it almost harder to find truly useful profession-specific modules. We might do well to think of utility modules that would be more universally useful.
The basic concept of a 'jukebox module' (in whatever form or variant it might take) is an example. It applies to everyone. /shrug
Respectfully,