Droid Engineer Archive

Thread: New to Droids, can use a little advice.

Obs029
Sat Mar 20, 2004 6:24 pm
#1



Hello, I'm working my way along and learning the droid trade. I have a few questions.

While learning the Droid trade, what do you guys recommend I have my factorieswork on? GP Mod? what other things can I getthese factories making that I will need a lot of?


One other question, I was wonderingdo I need to use HQ resourses for the components? or onlywhen making the final item? Likewith wall mods in Arch.

Thank you for all your help..
AudioOrgana
Sat Mar 20, 2004 6:31 pm
#2

RUN!




Just kidding...


You will go through more Master Artisan parts than anything else - so crank out those EMM's and EGP's, especially if you want to make R2's, R3's, Protocols, and Surgicals, which need 4 EMMs and 4 EGPs from identical factory crates in each and every advanced droid brain. You will also use a fair amount of control units in all droids, and microsensor suites if you want to make Probots.


Then, again, it depends on what you want to make. Most droids require a Droid Sensor Package, so keeping those on hand is good; some droids use manipulator arms and some use manipulator arm package sets (which are more difficult to make).


Best idea, after running the Master Artisan parts, is to figure out what kinds of droids you want to make, and just look at the parts required - see which ones are in common with the chassis you want to make.


AO


R0ZM4N
Sat Mar 20, 2004 6:54 pm
#3

Take a wee girlie's advice


Master DE before making ANYTHING


Then only factory items for 'runs' of droids, like 50 Surgical droids with surgical units and chem units and Level 6 storage. Otherwise you end up with crates and crates of GP's or mem modules that you can't use 'cos you don't have enough for a decent run. In short build all your 'components' towards a pre-determined end. For individual orders, build by hand and just charge 20% extra for the trouble.





...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
Jenden
Sat Mar 20, 2004 7:48 pm
#4






R0ZM4N wrote:

Take a wee girlie's advice


Master DE before making ANYTHING


Then only factory items for 'runs' of droids, like 50 Surgical droids with surgical units and chem units and Level 6 storage. Otherwise you end up with crates and crates of GP's or mem modules that you can't use 'cos you don't have enough for a decent run. In short build all your 'components' towards a pre-determined end. For individual orders, build by hand and just charge 20% extra for the trouble.








Guess we've got differen't styles... I'd suggest definately stopping and taking some time after each skill to learn about the profession. Make each new droid you can with various configurations so you get a feel for how the droids work and what goes into them. That right there will save you countless headaches later on. While you're working you're way up make individual parts of everything but MA parts, as you need the xp anyway. Once you get near master, start making factory runs of all the parts you'll need (I like to have enough parts to make a couple of any droid on hand at any given time). I recommend trying to stay organized with you're parts... I know I'm not but wish I was. As far as which parts are most important... MM and GP modules, Sensors, brains, arms and arm package sets, advanced motive sets (which will require control units), Advanced brains, and Micro Sensor Suites will cover most of you're bases, though like I said, I recommend having some of everything in stock (except the advanced droid frames, they're easy to make and only come 10 to a crate).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

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