Droid Engineer Archive
Thread: Experimentation affects which modules, in the end?
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Ackdel
Sun Mar 21, 2004 6:50 am
#1
Hey all, I'm looking to start my first run of droids, and I'm buying up some resources. I want to make the best droids I can, but I don't want to pay for uber resources on a module that won't be affected by the experimentation I put into it. I know combat modules should be fully experimented, as well as the final droid build. Is it important anywhere else? I believe it was a Level 6 medical module I made, one full experimented with good resources, one with pot metal resources, and they both came out as 110 med use in droids. Thanks guys.
jemelby
Sun Mar 21, 2004 8:58 am
#2
You pretty much covered the important ones. Med modules don't need to have HQ material. The only one I would add is crafting stations. I personnaly do not believe the quality matters one bit, but there is another opinion that it DOES matter... perhaps someone else will chime in on that matter.
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