Droid Engineer Archive

Thread: Experimentation affects which modules, in the end?

Ackdel
Sun Mar 21, 2004 6:50 am
#1

Hey all, I'm looking to start my first run of droids, and I'm buying up some resources. I want to make the best droids I can, but I don't want to pay for uber resources on a module that won't be affected by the experimentation I put into it. I know combat modules should be fully experimented, as well as the final droid build. Is it important anywhere else? I believe it was a Level 6 medical module I made, one full experimented with good resources, one with pot metal resources, and they both came out as 110 med use in droids. Thanks guys.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
jemelby
Sun Mar 21, 2004 8:58 am
#2

You pretty much covered the important ones. Med modules don't need to have HQ material. The only one I would add is crafting stations. I personnaly do not believe the quality matters one bit, but there is another opinion that it DOES matter... perhaps someone else will chime in on that matter.




J'Vee
Mos Onarok, Tatooine - Flurry


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