Droid Engineer Archive
Thread: So, does anyone have the 110 combat modules left ??
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Gribnitz
Mon Jun 07, 2004 9:41 am
#1
I was wondering what I should make with these very limited modules. The R3 is pretty easy to get to max without using the 100%'s and the LE's is kinda weak to be wasting these things on, so that leaves me with the probot.
Since the probot doesn't sell for nearly as much as a fully stacked combat R3, what should I charge for a max'd out probot? 3200 HAM, Max resists and 550 combat rating ? What will the damage end up being on this probot ? I have to take into consideration that these probots would be very rare on Kauri since I doubt many DE's made crates of these modules and I really don't have that many of them left either.
Message Edited by Gribnitz on 06-08-2004 03:49 PM
Itochew
Tue Jun 08, 2004 2:54 am
#2
I would make some R3's and Probots... Your Probot will do about 160-170 damage. I don't remember what the speed on my Probot is, so I can't tell you what the DPS would be until I log in. Are those combat mods that rare? All it takes is some good copper, ore and chem...
Gavvot
Tue Jun 08, 2004 3:32 am
#3
Maybe check the sticky but, if I remember right, the dmg for probot would be :
min : 550/600 * 95 + 95 = 182
max : 550/600 * 100 + 100 = 191
Probot shot twice faster than an R3, so combat wise, if it's for damage, Probot is the only choice for me.
Your probot should hit every 0.7 second and has about 40-50% chance ot hit.
For the price, it's up to you.
min : 550/600 * 95 + 95 = 182
max : 550/600 * 100 + 100 = 191
Probot shot twice faster than an R3, so combat wise, if it's for damage, Probot is the only choice for me.
Your probot should hit every 0.7 second and has about 40-50% chance ot hit.
For the price, it's up to you.
Gribnitz
Tue Jun 08, 2004 10:04 am
#4
Itochew wrote:
I would make some R3's and Probots... Your Probot will do about 160-170 damage. I don't remember what the speed on my Probot is, so I can't tell you what the DPS would be until I log in. Are those combat mods that rare? All it takes is some good copper, ore and chem...
100% combat module are only possible with 1000 OQ & Cond Copper and 1000 OQ Inert Gas, so I guess it is pretty much impossible now.
There was one day after pub 7 that they put in a new crafting system. The new system made it pretty easy to get 100% modules, but they took it out the very next day and put the current experimentation craft system back in. I made a few crates of the 100% combat modules, but I hosed myself and put a bunch in DZ70's to see how they sold. I would think there wouldn't be too many 100% probots around due to this, but I could make a few because I have 1000 OQ fiblerplast and the 100% combat modules. I just don't know how to price them because it would eat up the last of these modules.
Straker_Atrella
Tue Jun 08, 2004 1:38 pm
#5
Gribnitz wrote:
Itochew wrote:
I would make some R3's and Probots... Your Probot will do about 160-170 damage. I don't remember what the speed on my Probot is, so I can't tell you what the DPS would be until I log in. Are those combat mods that rare? All it takes is some good copper, ore and chem...
100% combat module are only possible with 1000 OQ & Cond Copper and 1000 OQ Inert Gas, so I guess it is pretty much impossible now.
There was one day after pub 7 that they put in a new crafting system. The new system made it pretty easy to get 100% modules, but they took it out the very next day and put the current experimentation craft system back in. I made a few crates of the 100% combat modules, but I hosed myself and put a bunch in DZ70's to see how they sold. I would think there wouldn't be too many 100% probots around due to this, but I could make a few because I have 1000 OQ fiblerplast and the 100% combat modules. I just don't know how to price them because it would eat up the last of these modules.
Grib, that is incorrect.
With 977 OQ gas, and Copper with a CND of 954, with an OQ of 857, I can make 100 rated combat modules. Making my R3's 600 Rating.
I'm making them right now in fact. The copper is the key.
Gribnitz
Tue Jun 08, 2004 1:49 pm
#6
Straker_Atrella wrote:
Grib, that is incorrect.
With 977 OQ gas, and Copper with a CND of 954, with an OQ of 857, I can make 100 rated combat modules. Making my R3's 600 Rating.
I'm making them right now in fact. The copper is the key.
-light turns on over head-
No no no, I didnt mean 100 rated combat modules, I meant 100% or 110 rated combat modules. The R3's aren't too hard to get to the 600 cap for them, but try making a probot with it's cap of 550. I got some of the 110's left and can get there, along with 3200 HAM and the armor 6, but I don't know how to price the things. There can't be too many 110 combat modules around to do this, so I have no idea what I should charge for a max'd out probot.
Message Edited by Gribnitz on 06-08-2004 10:55 PM
Straker_Atrella
Wed Jun 09, 2004 1:27 pm
#7
Ahh ok, that was my bad, I misread what you were saying. I sell mine for 90k, but that depends on your server.
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