Droid Engineer Archive
Thread: So has anybody actually tested the auto-repair droid army idea?
I also plan on testing this out this weekend in the Death Watch Bunker, stay tuned for results after the weekend!
I have crafted 20 R3s (1 combat mod, 5 auto-repair 100 rating) and 40 Probots (5 auto-repair) I put a combat module in the R3 because it was mentioned before that the R3 has to have at least one combat module to have combat capabilities but the probot doesnt need one. There is a large group going to the bunker this weekend so I am going to make a bunch of discounted sales (since they are for testing) and see how it works out!
The biggest problem I've seen with droids is pathing. I tested a group of combat droids on kryats (all R3s with 5 combat and 1 autorepair modules each.)with my guild 2 weeks a ago and the one thing I noticed is the frequency that the droids would just randomly run away and never come back into the range of the autorepair.
They did make a difference in how fast we took them down, by the way.
Message Edited by Squidbush on 06-04-2004 12:00 PM
Done and tested.
We had:
5 adv. R3s with 1 combat, 5 auto-repair
4 adv. LE with 1 combat, 2 auto-repair
8 adv. Probots with 1 combat, 4 auto repair
1 adv. Power droid with 2 stim dispenser 116/12
The owner of the power droid keeps the stock of batteries and sends a recharge to any droid in a fight showing **low power** thus freeing him and everyone else up to fight rather than constantly spending your own combat time to recharge droids.
The mix of melee and ranged with the high HAM droids up front works nice.