Droid Engineer Archive

Thread: Maintenance Modules

Spiritgrace
Fri Apr 30, 2004 1:12 am
#1

Anyone know when these are going to work...made 3 diff types of droid with diff lev modules none of them work?
KotoraDE
Fri Apr 30, 2004 4:25 am
#2

well i can tell you they did work when publish first went live (fitted one to a 3p0 and that workin fine), but it seems that the update has made them not work - im currently sat on 3 orders for these but will not sale broken things - Maybe a Dev will give us an answer soon
Spiritgrace
Fri Apr 30, 2004 6:32 am
#3

I have bugged it, hopefully it is something simple they can fix quickly. And after I excavated all that Crystal too .



Dajjaj
Fri Apr 30, 2004 10:50 am
#4

The ones i made the frist night worked great. Now when i try to put them in a combat cluster in a R3 it does not showup at all. I can put them in a R2 in a genaral slot and thay do show up. I have not had anyone say thay did not work when i did that.



Master DAJJAJ Droids
BobaFett27
Fri Apr 30, 2004 10:57 am
#5

I have found that the maint modules don't play well with item storage modules.


I placed 2 struct maint modules in with an item storage module into an ADV R4 and only got 1 of the structure modules to show up instead of 2 (each module was a 13 rating and should have stacked for 26) at a full rating of 26, instead I got a 13 rating.


I also placed 2 maint modules in a combat cluster with an item storage module and nothing appeared afterwards...no storage, and no struct maint modules. So there is something wrong going on currently.





Ketone Edia ~ Wanderhome
Master Droid Engineer
-1699, -4396 Tatooine (800m South of Bestine)
JorusFett ~ Intrepid
Master Bounty Hunter

BobaFett27
Fri Apr 30, 2004 11:01 am
#6

Spoke too soon...ok another experiment.


Just dropped in 1 Struct Main module with a lvl 6 item storage mod into an ADV R4 and the struct maint module did not appear in final assembly. It seems that the item storage module is perhaps cancelling out 1 of the structure modules. So my data from where 2 installed in my previous post was incorrect (in the combat cluster).


So it seems that if you eliminate the item storage module from the equation, you should be fine.



Ketone Edia ~ Wanderhome
Master Droid Engineer
-1699, -4396 Tatooine (800m South of Bestine)
JorusFett ~ Intrepid
Master Bounty Hunter

Knocky
Fri Apr 30, 2004 11:07 am
#7

Maintanance mods made on patch day work.


The hotfix the next day messed up the schematic. No Maintanance mod made today will work.
PodDrifter
Fri Apr 30, 2004 1:19 pm
#8

I bought a 3PO deed yesterday and called it yesterday. I filled up the 10 structure limit. Tried to delete from the list - didn't work right. It always deleted the last structure on the list regardless of which one I had selected for deletion. So, I deleted all 10 to start over. After (supposedly) adding new structures, neither option works (edit list or do a run) - no dialog window appears. Attempts to add more structures give the "Such and such has been added to the list" or "such and such is already on this droid's list" responses.


"Dey all boken!" - Jar jar



== Elleipi Sunstrider ==
== I came, I saw, I crashed. Then I left, came back, and crashed some more. ==
Malitevv
Fri Apr 30, 2004 1:26 pm
#9

TO confirm one of the earlier posters: the schematic is broken now. Maintenance modules crafted afterthe first "hotfix" that followed the Publish don't even have any structure maintenance stats in them. Maintenance modules crafter before the hotfix will work, modules crafted after the hotfix don't.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
ArwenUndomiel
Fri Apr 30, 2004 2:17 pm
#10






Malitevv wrote:

TO confirm one of the earlier posters: the schematic is broken now. Maintenance modules crafted afterthe first "hotfix" that followed the Publish don't even have any structure maintenance stats in them. Maintenance modules crafter before the hotfix will work, modules crafted after the hotfix don't.





Ay caramba! Why am I not surprised?
TheRealTK421
Sat May 01, 2004 8:59 am
#11

Until further notice (via Dev post, a post from me or a note in the Launchpad update notes), you should consider these totally broken and not make them.

I sent an email to TH just about 5 minutes ago to help get this moving forward.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


MP-Denmark
Sat May 01, 2004 9:12 am
#12


Nice going new droid stuff and its' bugged.



Btw, how many structures can each lvl maintain or is it unlimited?





When life is victorious, there is birth; when it is thwarted, there is death.
A warrior is always engaged in a life-and-death struggle for peace.


Morihei Ueshiba (1883-1969)

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