Droid Engineer Archive
Thread: So much for new utility droids
Jenden wrote:
I don't think most of our ideas depended on enhancing abilities. Most of them were convenience things, though I'm not sure they want to give up the time sink that these stop either.
- Convienience doirds - either remove time sink OR replace player abilities.
- Enhancement droids - "unballance" the game
- Combat droids - unbalance the game
This is so messed up....
As for combat droids. For now, until a better solution than the "DH" idea comes up, I'd just like to see some new shells for the Probot with maybe some added abilities. Not added abilities like Dizzy/Knockdown, more HAM or more damage. I'd just like to see some abilities kinda like (but not cloning) the Scout/Ranger traps. Combat droid attacks target and targets melee or ranged defence goes down, or target has gets some generic status effect for a brief period of time. You can put that stuff on a timer so it can't be spammed by the droid.
I mean, right now people can still get CL10 creatures with poison or knockdown abilities. So why not CL10 droids?
-norax
Part of the problem is that the devs, and their spokeman in particular, are so combat-centric about everything.
We say we want useful utility droids (I know redundant) that will make droids ubiquitious in this incarnation of the Star Wars universe, and they say, ok, we'll do that, but they won't be useful.
If we're not allowed to have usefull droids that I have to ask, when the Devs made us what EXACTLY were they planning to have droids do?
All we want is to have what other crafting professions have. A usefull product that people WANT.
Have you guys seen the new Chef foods? Take a look..
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=22022
I'm not saying nerf Chefs. They finally got a revamp they deserved, but what TH is saying is that our products aren't allowed to be usefull like other crafter's products. Just take a look at the abilities and bonuses of the new foods. They "give bonuses and "enhanec abilities" - exactly what TH said would destroy and unbalance the game.
Chefs are finally in line with other crafting professons. I'll now need Chef foods just as much as I need my Bio-Engineered clothing that gives me that Melee defence bonus and defence against Bleeds/Fire. I'll now need Chef foods just as much as I need spice to boost my HAM so I can take on the red mobs. I'll need it just as much as I need my Bio-Engineered CL10 creature to poison my targets. I'll need it just as much as I need my vehicle to be able to travel 3x the speed of any creature that I'm escaping. All the other crafting professions have these things that people WANT. Does it unbalance the game? Hell no. Does it add more variables and make the game interesting? Yeah it does.
Thats all we want is a product we can sell. Just look at what the other crafting professions provide and you can tell TH doesn't have a clue what hes talking about. Not allowed to give any bonuses or enhance abilities? Thats what crafters do! What does he think the other crafters make? Does he think people buy Chef food, Bio-Engineered clothing and Spice so they can Role Play better or something?
-norax
I never saw utility droids as being skill/stat enhancers, yeah except the med modules we already have.
I know there were some suggestions from the community for enhancers as possible ideas for new droid modules.
Most of the ideas were not ability enhancers, but 'action' enhancers - like a survey droid.
There are plenty of ideas for 'action' enhancer, not ability enhancer utility droids.
And it appears that these types of useful droids will take ALOT longer to implement than just adding a few combat droids.
TH post just said that they were not considering adding skill enhancing modules.
Nothing else.
N0RAX wrote:
You know what, I just don't get it.
Have you guys seen the new Chef foods? Take a look..
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=22022
I'm not saying nerf Chefs. They finally got a revamp they deserved, but what TH is saying is that our products aren't allowed to be usefull like other crafter's products. Just take a look at the abilities and bonuses of the new foods. They "give bonuses and "enhanec abilities" - exactly what TH said would destroy and unbalance the game.
progman63 wrote:
N0RAX wrote:
You know what, I just don't get it.
Have you guys seen the new Chef foods? Take a look..
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=22022
I'm not saying nerf Chefs. They finally got a revamp they deserved, but what TH is saying is that our products aren't allowed to be usefull like other crafter's products. Just take a look at the abilities and bonuses of the new foods. They "give bonuses and "enhanec abilities" - exactly what TH said would destroy and unbalance the game.
Except that chef products already were ability enhancers.
They've just been brought in line with other buffs and enhancers making them viable as a profession.
I actually think DE are a very unique profession compared to all the others.
They're practically the only profession that provide utility products.
And it WOULD be good to see that aspect of our profession receive more attention.
Chef products already were ability enhancers, but by TH's definition, this "breaks" the game. Any buff or stat enhancer, or BE clothing, or anything else is considered "free checkers" by TH, because it increases the players ability without having to "pay" for it ("pay" not in terms of credits, but skill points and time invested).
TH's logic is extremely flawed, and his argument does not hold water. By his argument, the game is already "broken".....
Bleh.