Droid Engineer Archive
Thread: Post Patch Factory runs?
You might wanna get some of these from some a Master DE cause no one is gonna buy a droid without the best armor in it.
Ogge_the_Lizard wrote:
Defensive harness is the slot for droid armor... you'll find armor in the second tree from the left.
You might wanna get some of these from some a Master DE cause no one is gonna buy a droid without the best armor in it.
Ok, name of the slot threw me off. I can't log in from here to check some of this stuff
It's hard to say, really. I'm not going to bother with too many combat modules/clusters simply because the new droids suck at combat compared to the old ones. The armor nerf is going to basically kill the current market for combat droids. There's a possibility that a new market that uses combat droids in a different manner will open up, but that will take time and I'll be able to do factory runs of combat modules for that purpose later if it ever happens.
You might want to look into doing runs of droid repair kits (aka stims) and reconstruction kits, though. If people are using droids for combat at all after patch 7, they're going to need a lot of stims to keep them alive. Stim Bs can be made with resources that aren't too hard to get. Stim Cs can be made with only a little extra preparation (that's what I'm aiming for). The advanced components all require something rare, though, so to make good stims you'll need a lot of extra resources.
A Combat capable is able to take 3 combat modules...
So, if you want to make arun of50 Maxed-out combat clusters you will need to make 153 (the extra 3 is for making the schematic) Combat modules. And then do a run of clusters.
I'll probably try to get a run of 150-200 Combat modules on the way so I can have a few extras for those extra slots that don't take clusters.
If your gonna make alot of combat modules make sure you start with a run of droid brains... you'll need 1 for each module.
Message Edited by Ogge_the_Lizard on 03-15-2004 09:46 AM