Droid Engineer Archive

Thread: Droid Report (Combat Modules): Crafting report (03/14/04)

Jnath
Mon Mar 15, 2004 6:53 am
#1






TheRealTK421 wrote:





Combat Capable Socket Module:

Resources used:

Copper:Cond = 980 / OQ = 322

Aluminum: Cond =504 / OQ = 498
Ore (Siliclastic)NA / OQ = 212
Fiberplast: NA / OQ = 646



Assemble: 16%, Quality = 25, Combat rating: 186

Exper. 1: Great success (to 44%),Quality = 32, Combat rating: 186


Exper. 2: Great success (to 58%),Quality = 35, Combat rating: 186


Final build: Great success (to 62%),Quality = 36, Combat rating: 186



So does this mean that the combat rating caps at 186? Which begs the question, what kinda damage is that gonna produce?



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Jenden
Mon Mar 15, 2004 7:57 am
#2

I may be able to help out a little with this. I know aluminum can have some decent conductivity (I've got some on TC around 600 or so I think). Also, its not that the socket clusters are capped, its that experimenting on them doesn't change the rating (just like experimenting on regular clusters doesn't change the module ratings).


TK, if you need some better resources I can hook you up with some on TC. For some reason everything I've bought/harvested has been great quality, it pained me to grind with 900 OQ 600 CON steel.





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jnath
Mon Mar 15, 2004 8:46 am
#3

I see, so it breaks down to the sub-component qulality issue. So why exactly do we have experimentation points?



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
JavelinCatcher
Mon Mar 15, 2004 9:27 am
#4






Jnath wrote:
I see, so it breaks down to the sub-component qulality issue. So why exactly do we have experimentation points?







The cluster is really a oddity in the crafting system as it stands now. In no other profession do you have the option of putting 3 "objects" that would normally go into the same type of crafting slot. Armorsmiths use identical segments, weaponsmiths use identical blaster power handler's....but for obvious reasons, we can't be using identical parts in clusters because it would be overly redundant. It used to be the case that experimentation on a cluster affected the modules installed (increasing a storage rating for example). The main issue with this was the bug where a cluster could be put in a regular slot...enabling one to reach the maximum cap with level 1 modules. As it stands now with clusters only available to specific slots, I would not object to adding experimentation on clusters affecting the outcome again. (Possible item TK?)


In most other cases in the crafting system we have sub-components with stats that help determine the final outcome. There seem to be only a couple exceptions: PSG subcomponents, MA parts, several architect sub components (including wall modules)...etc. These really are filler to make some items cost more to build (in my opinion) and a couple things are somewhat logical like having seperate droid motive systems, ore mining units, etc.


Why do we have experimentation points? Really the same reason Architects have experimentation points. So that it counts where it's needed to. Droid Storage compartments, the new combat modules, Droid HAM, are all good examples of where a really good DE who pays attention to resources will be better off than one that doesn't.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
MrLoneWolf
Mon Mar 15, 2004 10:25 am
#5

OK, I need a clarification here... Each socket cluster can take 3 combat modules, but the modules have to be 3 different serial numbers?


Thanks!






_________________________________________________________
Character: Otig - PvE Officer , Rebel Colonel, Sheriff of Morrigan
Ideg - Master Artisan, Master DE (yes, pass the KY)


We few. We happy few. We band of brothers. For whosoever sheds his blood next to mine this day shall indeed be my brother!!
SkyeDarkangel
Mon Mar 15, 2004 10:27 am
#6






Jenden wrote:

I may be able to help out a little with this. I know aluminum can have some decent conductivity (I've got some on TC around 600 or so I think). Also, its not that the socket clusters are capped, its that experimenting on them doesn't change the rating (just like experimenting on regular clusters doesn't change the module ratings).


I've got some with 700+ CD, the point is we need 100% Quality * 6 to get maximum abilities on a combat module. A resource that's gated on CD means we can never achieve perfect, nor can we get really close. I don't know how much the quality matters though, if 50% of the maximum quality means we'll get 10% less damage it's not a problem, but if damage, speed, etc, are based on the quality linearly, 50% max quality = 50% max speed, we could be in serious trouble. :/


TK, if you need some better resources I can hook you up with some on TC. For some reason everything I've bought/harvested has been great quality, it pained me to grind with 900 OQ 600 CON steel.











.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

TheRealTK421
Mon Mar 15, 2004 10:33 am
#7






MrLoneWolf wrote:

OK, I need a clarification here... Each socket cluster can take 3 combat modules, but the modules have to be 3 different serial numbers?




No, I'm sure they don't. I hadn't done a factory run on modules yet. I wanted to spend a bit of time knockin' out the old fashioned way.

I'm quite sure you can use factory crated parts.The 3 modules don't have to be different serial numbers.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Mon Mar 15, 2004 10:34 am
#8






Jenden wrote:

TK, if you need some better resources I can hook you up with some on TC. For some reason everything I've bought/harvested has been great quality, it pained me to grind with 900 OQ 600 CON steel.




Jenden,

If/when you can, we should hook up. I could definitely use some better stuff...but not for the Combat modules and CCSMs.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Mon Mar 15, 2004 1:17 pm
#9





Heya, all...I spent a bit o' time knockin' out 3 combat modules and a cluster. I thought I'd take a few let you in on the numbers.

I'll get right to it (since Lithium and my fingers seem not to like me tonight)...


Resources used:

Copper: Cond = 980 / OQ = 322

Aluminum:Cond = 504 / OQ = 498
Gas: NA / OQ = 185

Droid Brains: crated (made by Drashk)


Note: Conductivity (Cond) and Overall Quality (OQ) are 50%/50% on all items on this schematic.


Module 1:


Assemble: Sorry...I spaced and didn't get these numbers.

Exper. ???: Sorry...I spaced and didn't get these numbers.

Final build:
59% Eff.,Quality = 9, Combat rating: 65




Module 2:


Assemble: 11%, Quality = 2, Combat rating: 13

Exper. 1: Great success (to 29%),Quality = 2, Combat rating: 33


Exper. 2: Great success (to 43%),Quality = 5, Combat rating: 48


Final build: Great success (to 47%),Quality = 6, Combat rating: 52




Module 3:


Note: For this module, I changed to: Gas - OQ = 917



Assemble: 15%, Quality = -1, Combat rating: 18

Exper. 1: Great success (to 43%),Quality = 5, Combat rating: 47


Exper. 2: Great success (to 56%),Quality = 8, Combat rating: 62


Final build: Great success (to 61%),Quality = 10, Combat rating: 67




Combat Capable Socket Module:

Resources used:

Copper:Cond = 980 / OQ = 322

Aluminum: Cond =504 / OQ = 498
Ore (Siliclastic)NA / OQ = 212
Fiberplast: NA / OQ = 646



Assemble: 16%, Quality = 25, Combat rating: 186

Exper. 1: Great success (to 44%),Quality = 32, Combat rating: 186


Exper. 2: Great success (to 58%),Quality = 35, Combat rating: 186


Final build: Great success (to 62%),Quality = 36, Combat rating: 186



/bow

Respectfully,

Message Edited by TheRealTK421 on 03-15-2004 12:39 AM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


SkyeDarkangel
Mon Mar 15, 2004 1:47 pm
#10

Isn't Aluminum a pretty gated resources on CD?


While these numbers aren't too alarming, I'm not seeing a lot of maxed out combat droids...


I think this would be great if we had better than CL10, but to make CL10 a level almost unreachable is pretty cruddy. Like making CDEF's depend on Aluminum instead of a Metal.


Then again, the changes could be so small that having a combat rating only 50% of the maximum might not be that much different than 100%. :/



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

Page 1 of 1
Previous Next