Droid Engineer Archive
Thread: need help understanding the stats of the droid i just made
CaptainNeedy wrote:
Hi all,
Im a newish MDE and my bounty hunter guildmate asked me to make him a DZ70 advanced, which i did, and this is what I got:
Effect (all) 40.00 %
difficulty 18
base to hit .33
Health 2528
Action 2528
Mind 2528
Attack Speed 1.92
Damage 126 - 133
Customization Lifespan 16
I put an armor mod 6 in it with a rating of 12 and a mechanism quality of 5
The droid combat modules are 91%
So why does it say armor: none when he pulls it out? Did I waste my lev 6? How can I improve my droid next time? I know that the dz is considered the weakest combat droid, is there even a market for these? If so, what should I charge? I read about stacking, can i do this in these droids? ummm, how does that work?
I apologize if this info is readily available elsewhere, can someone point me to the link?
ok I think im out of questions
You'll need to call your droid out and examine it to see the armor. It doesn't add Armor Rating, it adds resists. I think it's 20% resists per level 6 armor module?
Effectiveness during the final combine will increase it's HAM I believe.
I've sold quite a few DZ70s to newbies. It's not a full tank by any means but for lower level players, and crafters who just need a little extra something when running to Harvesters it's a good invesment.
I don't think the DZ70s can hold enough modules to stack can they? It's still just 1 combat module and 1 defenise right?
As for stacking, like in the R3 Advanced you can stack up to 6 modules in them. If you were put in 6 100pt combat modules you'd have a total of 600 combat rating. If you only put in 3, you'd get a 300 CR.
The Hot Topics link is good one, it has descriptions of all the modules and how they work.