Droid Engineer Archive
Thread: Getting bored
Look flower it’s easy to do both (God knows I wouldn’t be a DE today if I couldn’t go out and shoot the odd Ranc now and then
)
You can be Master Artisan, Master Droid Engineer and Master Rifleman (probably the best choice if you can only afford one combat career) and you can also have novice medic. That makes you a damn good Artisan; full MDE with all the knobs and whistles, no having to ask wee snotty nosed tykes for GP schematics. Meanwhile (back at the ranch
) you’re a very competent combatant, Master Riflemen are feared throughout the PvP world and nicely buffed, I totally own Rancors ![]()
It’s not hard honey, it’s crackin’ good fun. Just remember, rebels only get half as many skill points as Imp’s, little known fact but there you go
*Cass L’Arcana whistles innocently* ![]()
Kisses
Cass
All the elite combat prof you can do and still be a DE, you'll have a few skill points left, usually used for medic, scout or merchant.
But, MDE + hybrid profession is not an option for us.
Even smuggler, it is not possible to do it with MDE.
Pretty much the same for most of the artisan based crafting profession.
All the different named resources is annoying (much more than the stat thing), but if you have a couple of harvester, you can stock most of those, some of them can last very very long.
I think at this point you should have a look at one of the SWG character builder available on the web.
See what's possible, and what you'ld like.
Whatever you do, do it for fun.
Still plan to work with my retailer. I'd better, she's my in-game wife. She also owns a krayt-enhanced vibromotor-equipped rollingpin.
JansosHosphe wrote:
there are 10 kinds of people in the world; those who understand binary, and those who don't.
Shade70 wrote:
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My template is MDE, MA, Master Rifleman ,Marksman 4-0-0-1 and Novice Medic (if you get novice medic, go buy a +25 Bio engineered Injury Treatment shirt-they usually arent that expensive)
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