Droid Engineer Archive
Thread: Resources: Where are you?!
Ionite Intrusive Ore - 20 days
Cubirian Steel - 13 days
Orveth Reactive Gas - 10 days
Platimire Copper - 25 days
Malab Siliclastic Ore - 37 days
Pholokite Extrusive Ore - 12 days
Keschel Extrusive Ore - 13 days
Agrinium Aluminum - CURRENT
Titanium Aluminum - CURRENT
Plexite Amorphous Gemstone - N/A
Baradium Amorphous Gemstone - 4 days
Vendusii Crystal Amorphous Gemstone - CURRENT
Duranium Steel - CURRENT
Duralloy Steel - 49 days (This one hurts)
Neutronium Steel - CURRENT
Ditanium Steel - 24 days
Lidium Extrusive Ore - 31 days
Beyrllius Copper - CURRENT
Dioxis Inert Gas - 7 days
Duralumin Aluminium - CURRENT
Link-Steel Aluminium - 1 day
21 Total resources
Current: 7 (33.3%)
<7 days: 9 (42.9%)
<14 days: 14 (66.7%)
<21 days: 15 (71.4%)
>21 days: 6 (28.6%)
>30 days: 4 (19%)
Message Edited by Ackdel on 03-26-2004 04:57 PM
Barfalomue wrote:
HAHAHA...I just had a thought (scary isn't it? lol)
The developers and everyone is talking about Combat Balance...well, when will the crafters get crafting balance?
Someone who was here say 6 months ago and has the ore needed for a particular item to craft which spawned for 2 days 4 months ago has a much better upper hand on making something than someone who joined the game 2 months ago, is at the same crafter level and does not have the resource.
Now that I think about it, this pisses me off.
Barfalomue wrote:
Think of it in more of a gerneral crafting sense, not limited to DE. A newcomer to the game has no chance of building the same business of someone who has bought all the ore off of everyone on the server and is not willing to sell it.
Barfalomue wrote:
Think of it in more of a gerneral crafting sense, not limited to DE. A newcomer to the game has no chance of building the same business of someone who has bought all the ore off of everyone on the server and is not willing to sell it.
You overstate. I was a newcomer a few months ago and I have built a strong business, so it is not true that a newcomer has "no chance" of doing this.
But you do hit on a useful point in a somewhat tertiary way. The dev's are very concerned about giving DE options that will unbalance the combat potential of the non-DE professions, but in constantly waffling and delaying have made DE horribly unbalanced relative to the other elite professions. They are slowly moving forward but have a long way to go IMO.
Now thats a good idea
Barfalomue wrote:
The developers and everyone is talking about Combat Balance...well, when will the crafters get crafting balance?
Ackdel wrote:
I researchedall the resources just to try to get a better picture of how our resources as a whole were appearing. I grant you, most of them are not very important, and one good spawn should cover a DE for a long time...provided the DE exists when it spawns, isn't on vacation, can get into the game for those few days, etc. The one that's really bothering me is the Duralloy. It hasn't spawned in nearly two months on Starsider, and I can't come by any amount of it by hook or by crook, and without it I cannot make a droid (even one that has two armor slots) with max resistances. It's killing any potential combat droid business I would have.
In my opinion,when theyput in a publish touted as being FOR a specific profession, it's obvious that many people will give that profession a try. To put insaid publish and NOT spawn (for weeks beforeor after the publish) the resources needed to make the most of the new features is simply asinine.
as far as the armor goes, two well experimented level 3 armor plates will give you max resists (or one well experimented one and one crappy one).
As for resources not spawning, I like that. It means there is something to look forward to, something new I will be able to make down the road. The resources to make T-21's didn't spawn on our server till february I think it was, and while many people did complain it also did breathe some life and energy back into many of the weaponsmiths I knew because there was something new for them to make.