Droid Engineer Archive
Thread: Is this the complete list of all DE-needed Resources?
Chemical
Copper
Extrusive Ore
Fiberplast
Inert Gas
Liq Petro Fuel
Low Grade Ore
Metal
Non-Ferrous
Siliclastic Ore
Solid Petro Fuel
Steel
Agrinium Aluminum
Baradium Am Gemstone
Beyrllius Copper
Cubirian Steel
Dantooine Fiberplast
Dioxis Inert Gas
Ditanium Steel
Duralloy Steel
Duralumin Aluminum
Duranium Steel
Ionite Intrusive Ore
Keschel Extrusive Ore
Lidium Extrusive Ore
Link Steel Aluminum
Malab Siliclastic Ore
Neutronium Steel
Orweth Reactive Gas
Pholokite Extrusive Ore
Platinite Copper
Plexite Am Gemstone
Rori Fiberplast
Vendusii Crystal Am Gem
LonelyGhost;
Egads, all of that? :-(
I'd add Titanium Aluminum (for the Lvl 4 Reconstruction Kit)
and maybe add in "Known" Liquid Petro Fuel as well, as it's mentioned rather than just "any" Liq Petro Fuel,
and Ferrous Metal
Bone, for theBone Armor Segment for Level 5 and 6 Armor Modules
a (any-grade) Armor Segment Enhancement for above,
Polymer, for the electronics components (from Master Artisans, if you aren't one)
Gemstone
Mineral
other than that, one fine list! :->
Thanks (I guess) for reminding us that we'renow the profession with the most extensive named-resource requirement in the game.
Doh! I forgot Link-Steel, heheh. I generally leave off Polymer,Gemstone, and Ferrous as they are represented already. Well, not sure about Polymer now...do we have a schematic that requires it? I use a lot of Oil cause it only has one of the stats we need for experimentation, and its easier to get good results with it (only one stat needs to be good). Not that I bother with experimenting too much, heheh.
As for the most named stuff, I think Weaponsmith takes that title. Their total list of required resources is 61. I was curious too, so I looked it up on swgcraft.... Looks like they get 38 named resources of varying severity. SO I guess we should count ourselves lucky. But it was kinda a shock to see all the new stuff crammed into like 13 new items.
Weaponsmith needs,,,,,
1Steel
2Metal
3Iron
4Ditanium Steel
5Ferrous Metal
6Plumbum Iron
7Polymer
8Non-Ferrous Metal
9Copper
10Crystalline Gemstone
11Link-Steel Aluminum
12Kammris Iron
13Titanium Aluminum
14Polonium Iron
15Thoranium Steel
16Codoan Copper
17Skevon Reactive Gas
18Radioactive
19Duralloy Steel
20Colat Iron
21Quadranium Steel
22Carbonate Ore
23Doonium Iron
24Chromium Aluminum
25Kiirium Steel
26Mythra Copper
27Platinite Copper
28Rhodium Steel
29Polysteel Copper
30Reactive Gas
31Neutronium Steel
32Siliclastic Ore
33Wood
34Axidite Iron
35Alantium Carbonate Ore
36Corellian Deciduous Wood
37Known Liquid Petrochemical Fuel
38Armophous Gemstone
39Desh Copper
40Dolovite Iron
41Carbonite Steel
42Inert Gas
43Aluminum
44Duranium Steel
45Irolunn Reactive Gas
46Inert Petrochemical
47Gallinorian Rainbow Gem Cry. Gemstone
48Class 3 Solid Petrochemical Fuel
49Mineral
50Crism Siliclastic Ore
51Chemical
52Ryll Armophous Gemstone
53Low Grade Ore
54Solid Petrochemical
55Hydron-3 Inert Gas
56Phrik Aluminum
57Byrothsis Crystalline Gemstone
58Green Diamond Crystalline Gemstone
59Diatium Copper
60Ostrine Carbonate Ore
61Gemstone
To your question on Polymer, its not required in any DE schematic, but it is required in Master Artisan components such as the Electronics GP Module, Electronics Memory Module and the Control Unit. So techincally, no, but in reality yes.
Also for the liquid and solid petrochemical fuels, each has a schematic requiring them and rteach has a schematic for a known substance. Its rare that a substances comes unkown anyway, and even rarer that it has stats so great that it needs to be used, but it should still be noted in the list.
So we need
Solid Petrochemical Fuel
Known Solid Petrochemical Fuel
Liquid Petrochemical Fuel
Known Liquid Petrochemical Fuel
stevenc413 wrote:
Sorry I'm a new DE so I'm afraid I can't help much with confirming this list, but I have a question. Has anyone made a list based on how much of this stuff you use? For instance only a bit of scilistic ore is required yet its listed with everything else some sort of prioritzation would be very helpful for a new DE like me who's trying to stock up.
from what i remember i got my list from a link in the STICKIES
seeing as how we just make little useless metal storage boxes nothing we arent required as much
Skybo wrote:
Bone, for theBone Armor Segment for Level 5 and 6 Armor Modules <---- its COMPOSIT segments
a (any-grade) Armor Segment Enhancement for above, <---- these are useless and have no effect in droids