Droid Engineer Archive

Thread: A selling point for good combat droids- If we had them.

HOTDOG
Tue Mar 30, 2004 8:28 am
#1

In PvP- it is a very popular thing to be a CM because they can poison/disease so many people at one time.
If we had good- sturdy combat droids that were even a little bit of a challenge we could sell them as the first line of offense- since they can be neither poisoned or diseased. Send them to target the CMs first and follow up with your heavy gunners- and you have a chance against being mass gassed.

Just a thought but this is EXACTLY the type of thing a droid tactician would be good for. You get a couple of these guys on your team- They got, what?- 2-3 combat droids out a piece. That's a good offensive.

So they have a use- The DE has a sale or six sales- depending. Everyone wins!

Message Edited by HOTDOG on 03-30-2004 07:33 AM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
DarthIguana
Tue Mar 30, 2004 9:17 am
#2



HOTDOG wrote:
In PvP- it is a very popular thing to be a CM because they can poison/disease so many people at one time.
If we had good- sturdy combat droids that were even a little bit of a challenge we could sell them as the first line of offense- since they can be neither poisoned or diseased. Send them to target the CMs first and follow up with your heavy gunners- and you have a chance against being mass gassed.

Just a thought but this is EXACTLY the type of thing a droid tactician would be good for. You get a couple of these guys on your team- They got, what?- 2-3 combat droids out a piece. That's a good offensive.

So they have a use- The DE has a sale or six sales- depending. Everyone wins!

Message Edited by HOTDOG on 03-30-2004 07:33 AM





There are a couple of good points about them that a fellow forum denizen pointed out to me in another thread:

-cool under pressure: Droids don't run from their opponants in combat like Grauls and other higher level pets can do.
-immune to states: Droids can't be poisoned, intimidated, stunned, dizzied, or any of the rest of those things.
-accuracy: my own testing has shown them to be more accurate in combat than pets (BE or tamed anyway, I've never worked with faction pets)
-easy to heal: a *decent* droid stim will heal all three of your droid's HAM pool to the top immediately. It takes but a moment and in the heat of combat your droid can be back at 100% with a single dose from a stim.

We, as DEs, have to do a better job understanding this new product so we can talk up the advantages and disadvantages to our customers. There is money to be made in cmobat droids if they are sold properly.

Chris



~ Liavuss Mekka of Chilastra ~
Jenden
Tue Mar 30, 2004 10:06 am
#3

One thing I've found nice with the fact that they don't run, if you have an LE repair droid go up and attack a lair and let the creatures spawn and attack it, generally you can pick off the creatures before they do much damage to the droid (and if nothing else can pull him back and heal if they did). Makes creature lairs quite easy.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Bumbles
Tue Mar 30, 2004 10:19 am
#4

Couple of handy things I noticed in PvE (dunno if these apply to conventional pets as well -- never used one):


1. No healing aggro for droids.I can send my R3 to attack a plains hunter, then walk right up to the 6m range, and heal him for however long it takes for the cat to die, without ever taking a point of damage. After about two heals, I pull out a weapon (either CDEF pistol or a short-range EE3 carbine) and start attacking. Still, the cat ignores me. I usually end up with about 345 combat exp for the carbine or 190-ish for the pistol. (capped at the weapon exp max). If I were to drop Master Carbineer and go with Master Pistoller for the short range, this would be a huge advantage, seems to me. Note: Don't try this against TEF-giving NPCs -- you'll be sorry


2. Healing from vehicle. If you drop your repair kit on a hotkey, you can heal while driving your vehicle. Very handy for those close fights where the droid may-or-may-not make it. Jump on your vehicle and be ready to vamoose in the worst case, but still be able to heal the droid right up to the bitter end.





Voco Ackopogo
Master Droid Engineer
Sunrunner Galaxy
Visit The Droid-a-Rama Outside Theed (-6603, 3299)
BH Droids Always In Stock!
HOTDOG
Tue Mar 30, 2004 11:43 am
#5

Hmmmm. Even I have yet to try these techniques- especially the healing from 6m and then attacking one. I just might do that tonight and try to earn some unarmed xp.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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