Droid Engineer Archive
Thread: What're the hard numbers on...
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BuzzBot
Mon Oct 03, 2005 6:17 pm
#1
...Medical Module effectiveness? At 110 rating, is it 1.1 percent boost? So a 65 rating would be .65 percent boost?
Yeah, I really have no idea...But I've USED one, and I could previously heal around ~1k damage, but with the droid out, I healed ~1100, which would be a 10 percent boost..hrmm..LOL
HELP!!!

CasualMaker
Tue Oct 04, 2005 6:45 am
#2
BuzzBot wrote:...Medical Module effectiveness? At 110 rating, is it 1.1 percent boost? So a 65 rating would be .65 percent boost?Yeah, I really have no idea...But I've USED one, and I could previously heal around ~1k damage, but with the droid out, I healed ~1100, which would be a 10 percent boost..hrmm..LOLHELP!!!![]()
110 rating = 110% of normal, ie. +10%.
Jenden
Tue Oct 04, 2005 8:33 am
#6
sheldie wrote:
That implies that the 55 module does -45%
Correct. It used to be that medical modules were the only way for doctors/medics to heal outisde of the med center, so the low end droids would let them do this but at a reduced rate. Unfortunately, these have been left behind in the CU.
Catman-Does
Tue Oct 04, 2005 9:11 am
#7
is it me or do the level 6 ones just come out as 110 in the droid regardless? And what a suprise another module that doesn't stack up.
Atan
Tue Oct 04, 2005 9:42 am
#8
Its not that easy with 110 = 10% more.
Check out this guide about healing, the droids add between 300 and 450 points.
Check out this guide about healing, the droids add between 300 and 450 points.
CasualMaker
Tue Oct 04, 2005 1:29 pm
#9
Atan wrote:
Its not that easy with 110 = 10% more.
Check out this guide about healing, the droids add between 300 and 450 points.
Unfortunately, that only addresses droids with 110 modules and tells us nothing about the effect of a 75 module. Clearly the 110 module isn't just adding 10% to heals, so maybe the 75 module wont actually diminish the heals. Need more data.
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