Droid Engineer Archive
Thread: Changing the way medical modules work
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SinjenRandall
Mon Jun 21, 2004 1:18 pm
#1
I think that instead of making droids more restricted, it would be a good idea to make camps and medical centers more useful. Nerfing droids is going to cause resentment, and that's about it. As medics, we have the freedom to move around the world and provide services where it is needed. This is something that many entertainers wish fervently for. We have droids to thank for that freedom, and would be more than upset if it was suddenly taken away.
Droids do precious little as it is. I would think as a DE, you wouldn't want that list to be shortened. Regardless of any bonus they would give in addition to a camp or building, you are talking about making players less capable, and making droids less capable also. I still don't see enough droids in the galaxy, and I don't want the occasion to see them to be even less.
I think camps should be doing something valuable, but we don't need to rob Droids to pay Scouts. They just need to come up with something useful for camps to do. If you think about it, camps were really good for only a couple of things in the first place. Onewas to call pets or droids, which really devalued droids. Two was to provide a regeneration rate (excruciatingly slow) for wounds. They still provide regeneration, but that's it. They never provided anything terribly usefulin the first place. So that needs to be fixed.
Medical centers? Well, they do what they are supposed to. They work as advertised. Perhaps they should do more too, but I wouldn't ever want to be bound to one. Again, I don't think taking something away from droids is going to make me stay in a medical center more, and if it did, I would not like it.
Straker_Atrella
Mon Jun 21, 2004 1:30 pm
#2
Well, I am a big fan of giving "love" not "nerf." So I agree that Med Centers and Camps should be made better, not making Droids worse.
So I say, keep things as they are now with Droids.
Yet increase how fast wounds heal in Med centers and Camps. Make it so it's worthwhile to go there to get your wounds healed and you are not spending hours. Also makethem slow Disease as well, not totally get rid of them, but to make them go away a little faster.
Also Entertainers should be able to Mind buff in a Camp.
CaptainStormy
Mon Jun 21, 2004 1:58 pm
#3
well, something docs have been trying to get for a long time is to get NPC medical centers up to a medical rating of 115 ( thus still better then droids ) and a PC medical center 125 ( thus the best, the only thing they are good for right now is storage, they have the same medical rating of a house, or npc med center, and a droid is better ) I would much perfer that to nerfing droids.
OckVofad
Mon Jun 21, 2004 2:03 pm
#4
I agree with all of the above. We should never lobby for a change which removes content.
I actually have been thinking about this myself since i have a novice medic on another server. My solution would be this: Doctors should only be allowed to give buffs in the medical center (Yes a doctor Nerf). This would also effect combat balance.
No portable buffing. They would be able to do all the other healing stuff.
This would increase the use of Med Centers and not hurt our droid sales.
Even with theability to buff anywhere I can never find someone to buff in Bestine.
But ultimately I like things the way they are.
neinnunb
Tue Jun 22, 2004 12:21 am
#5
I like to revisit my memories of how SWG used to be and what elements of the game that are now missing or unused I miss the most.
One of them is medical centers and scout/ranger camps. Medical centers used to be filled with wounded patients and was a great gathering place to meet and mingle with hunters. However, once 110% medical droids were available, medical centers were left abandoned.
I also loved to set up camps out in the wild. It gave you a sence of being an outdoorsman/woman. Now, with the removal of the pet/vehicle call restriction, the usefulness of camps has come to just needed wilderness XP to get to BH or SL. Droids also removed the need to make camps.
If I remember correctly, I think the devs once said droids were never meant to heal/buff at a better rate than a medical center. So the question is why havent they change it? and how can we essentially nurf medical droids without hurting us the Droid Engineers?
Here is my proposal for such an idea:
Droids should not have an independent or static healing rate.. they should work just like Creature Harvesting droids work now (except for the part where you need 6 stacked modules to make it as best as you can). Where creature harvesting modules augment the scout, medical droids should augment the medical center, hospital and camp's healing rate and droids rate should be at a much lower rate if not used within at least a basic camp.
Level 6 droid inside a medical center or player hospital would have a 110% heal rate. (10% better than if no droid was present)
I know better camps have a better healing rate, just cant remember from top of my head the exact numbers but basically the same principal would apply. Droids inside a camp would augment the effectiveness of camp healing rates.
Im sure many would see this as a nurf and hate it. But I think it would improve the game in the areas where I mentioned above. Make medical centers and camps have more meaning. Brings people together in medical centers, camps and move doctors awayfrom star port entries. (which is way too unrealistic) People would still need medical droids because they would still give you added benefits.
What do you all think?
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