Droid Engineer Archive

Thread: Possible Droid Commander Skill Tree? (comments welcome)

Micco30
Sat Apr 03, 2004 6:40 am
#1


Well, since I've done this twice three times now and the boards ate it, I'll keep this short and sweet If we are going in the direction of the Droid Commander/Droid Commander/Whateverwecallitthisweek Profession, I would much rather start outlining what I think would fit in with the model that the Dev's seem to want. If I'm going to be forced to swallow a bitter pill, I'd rather I choose the flavor


Anyway, I have some HUGE concerns about making this profession distinctly different from CH, but I think we have to give it a shot. What I have done below is quickly sketch out a very VERY rough outline of what the DC tree might look like, and some of the benefits/bonuses that the profession would bring with it. It's not complete by a long shot, but I think this is a good starting point for a discussion/debate/argument/knife fight. As the second part of this post, I will tell you what problems I'm having so you can see what I'm thinking of here. Anyway, without further ado, onto the skill tree sketch....


Droid Commander Skill Tree Sketch


Master Droid Commander
(1 skill point)
+1 called droid (combat) (3 max)
Increase droid damage 5% (max at master 25%)
Increase Droid attack speed 5% (max at master 20%)
(63 points for DC, 121 total skill points used, is this too low?)


Tier 4 Skills


Master Droid Programmer
(5 skill points)
Droid command-"power attack"(droid gets temporary increase to damage and attack speed (5-10%) for duration of timer. This would stack with the DCA increases creating a powerful attack and a type of "buff" for droids


Master Droid Director
(5 skill points)
+1 Called Combat Droid (max 2 droids called)


Master Droid Trainer
(5 skill points)
Max Droid Level 40 (droideka or equivalent)


Master of Combat Droids (DCA IV)
(5 skill points)
Increase droid damage (+5%)
Increase droid attack speed (+5%)


Tier 3 Skill set


Droid Programmer III
(4 skill points)
Droid command-"beserker" (droid gets temporary 25% increase to HAM but battery charge is drained after command times out. 30-45 second timer


Droid Director III
(4 skill points)
no bonus to called droids


Droid Training III
(4 skill points)
Max Droid Level 30 (what should go here?)


Droid Combat Abilities (DCA) III
(4 skill points)
Increase droid damage (+5%)
Increase droid attack speed (+5%)


Tier 2 skills


Droid Programmer II
(3 skill points)
Droid Command-"multiple targets" (droid is able to now attack several targets in a area in front of it now has AE attack)


Droid Director II
(3 skill points)
+1 called non-combat droid (max 2 droids called)


Droid Training II
(3 skill points)
Max Droid Level 20 (IG 88? Others?)


Droid Combat Abilitites (DCA) II
(3 skill points)
Increase droid damage (+5%)
Increase droid attack speed (+5%)


Tier 1 Skills


Droid programming I (2 skill points)
Droid command-"hit and run" (droid moves into attack range, fires and moves out of return fire range)


Droid Director I (2 skill points)
1 called combat Droid (CL 15)


Droid Training I
(2 skill points)
Max Droid Level (DL) 15 (Roger/Roger? others?)


Droid Combat Abilities (DCA) I
(2 skill points)
Increase droid damage (+5%)


Novice Skill


Novice Droid Commander (6 skill points)
(CL 13 Droid max)
max 1 droid called


Required Skills:


Marksman- Ranged Support IV AND
Artisan-Engineer IV
(these make the most sense to me in the grand scheme of things)
(Would require 58 Skill Points to attain, is this too low?)



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Micco30
Sat Apr 03, 2004 6:49 am
#2


I still have some items that I really don't know how to get around, and I need some help trying to make something of them. Since you all are a lot more knowledgeable related to some of these issues, I am asking for your help. From my perspective, there are two ways to attack any problem. You can start where you want to be and work backwards, identifying problems that make something NOT possible, or you can start where you are and build to where you want to be. Since I'm a results oriented guy, in my case, I thought I would start where I want to be and work backwards. This isn't set in stone, but I think that if we start with what we want, it is always easier to modify it after some more research. Just my two cents


Anyway, I'm just throwing this out to all of you to see if it is even something that you all are interested in. Sooo, I'll let you all look/talk/discuss/argue with me/ridicule/tear me to shreads now! I know some of you are just dying to make me run crying to my momma about the "bad bad people" on the DE boards! Have at it guys and gals!


-What kind of xp would be used to work up the tree? can we use existing xp or some other type? creating a new type of XP is definitely a "bad thing" (TM).


-how do we make the tree more specialized/ distinct from CH? What can we/ should we/ would if we could add to this to make it distinct?


-are the amount of leftover skill pointsa concern to anyone? They are to me, but I need more information on what could be the possible consequences of lots of leftover skill points. Should we be using the starting points I outlined, or are there others that appear more appropriate?


-Since I'm not a big EU guy, I really am in need of some help identifying additional droid models that may/might be added.


-are the creature levels appropriate? are they too high/low?


-what am I missing/overlooking/ too stoopid to understand with how this works?


Discuss


Have a great day everyone!

Message Edited by Micco30 on 04-03-2004 08:50 AM



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
LaneML
Sat Apr 03, 2004 7:09 am
#3

Will there be another basic profession when the Space Expansion comes out? Perhaps that is why they were planning it for after that, so they could throw one of the prerequisites into that profession.


Pilots have to communicate with droids who are part of their navigation system. Makes sense.
Jenden
Sat Apr 03, 2004 9:41 am
#4

Its a good start. I'd say the pre-reqs are right (or at the least, make the most sense). As for the rest of them, It looks like your working backwards from most other elite professions. Tier 1 skills are normally 5, 2 are 4, 3 are 3, 4 are 2, and master is 1. While I don't think things have to work this way, following something like the standard profession template would probably make things easier.


As to the CL level, with just slightly less points than CH (14 I think?) you could probably bump the max CL up to 50 or 60 (I think CH's get 70). While I do want to differentiate us from them, this is looking at overall strength (I think if you take ratios of skill points to CL it works out to be about 10 points CL difference).


Now on the the skills themselves. I like the programmer line, don't really think there's anything you need to add there, maybe tweak some of the numbers a bit. The director skill is a bit lacking, but I'll get to that in a second. If we can bump up the CL, we can smooth things out a bit with the trainer line. As it is a novice doesn't get anything a non-DC doesn't have. I'd say bump novice up to CL 20, then make it 25, 35, 40, 45, and 55 maybe for the trainer line 1-4 and the master box (numbers could be very flexible, but some kind of growth like that). Droid combat abilities looks pretty cool, though I'm not sure how the %'s would play out. might either need to be bumped up a little, or add in some other random skills there. Might be interesting instead of giving them bonuses to damage and speed to instead give them damage options, pool targetting, or skills like dodge or counterattack for the droid. That might be getting a bit too powerful though.


Ok, back to the director. One way we could differentiate creatures versus droids is to make droids more plentiful and less powerful. Maybe make the max controlled droids 8 or 9, but when your splitting the CL over them they aren't quite as good. You'd have to offer some incentive for people to have more than one max level droid out at a time though. We've seen with CH's that even though they can control 3 they'll pull the biggest one they can, and whatever else they can control.


So there's some thoughts, do with them as you will.





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jenden
Sat Apr 03, 2004 9:44 am
#5

One thing that would be tricky to work... I think with a DC they'd need to be able to store more than 5 droids, but there has to be some way to differentiate between combat droids and non-combat droids. they can't really just up the number of stored droids due to item storage modules, but they would need to for this profession to fly.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Ogge_the_Lizard
Sun Apr 04, 2004 4:12 am
#6

Well, I think I saw a suggestion from the DEV's or a Correspondant somewhere... where there was 4 cert levels which used Combat XP and SP... When you got to the top you could train in Droid Commander, which would contain 2-3 branches with special Droid Combat abilities...


I thought it was a good suggestion cause then dabblers can just pick up the certs and really serious droid owners could continue.

ButI think the suggestion got lost because it was presented at about the same time as the DH Vote Down... and at that time no one wanted anything that had to do with DC or DH. I wonder if someone still has that suggestion on paper or file.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
JavelinCatcher
Sun Apr 04, 2004 6:41 am
#7

The big gapping problem I see is the "increased droid damage" and "increase droid speed" modifiers.Why/how would the DC have any effect on the speed or damage of the droid? Second, "Droid Buffs" should not be skills. Since you are based off of Engineering, you should have a craftable item that is installed onto the droid. Introduce various schematics for different buffs throughout the trees (shield generators,power supplies, cannon upgrades....etc). Tree naming probably needs a bit of work as well, as they don't signify any particular speciality of the trees.


I also agree with much Jenden said.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Lonkley
Sun Apr 04, 2004 11:21 am
#8






JavelinCatcher wrote:

The big gapping problem I see is the "increased droid damage" and "increase droid speed" modifiers.Why/how would the DC have any effect on the speed or damage of the droid? Second, "Droid Buffs" should not be skills. Since you are based off of Engineering, you should have a craftable item that is installed onto the droid. Introduce various schematics for different buffs throughout the trees (shield generators,power supplies, cannon upgrades....etc). Tree naming probably needs a bit of work as well, as they don't signify any particular speciality of the trees.


I also agree with much Jenden said.






1) Absolutely right about notbeing able to "motivate" droids. Doesnt make sense.


2) Good idea about the upgrades....except they're not droid engineers. We make the droid,if they make their own parts it defeats the "purpose" of DE and creates the "imbalance" that alledgly exists with DE Hybrid. So what now they'll get a certification to use a shield? Icant even begin to think how our blob of a deed could handle that sort of information.


id like to be more constructive, but i get a headache wrapping my mind around the the idea of a DC. must be from my head banging the wall repeatedly.


Oh, and as this is a full profession now, there's no reason to hobble the CL. CL Max should be = to CH. is that 90?


A profession to control 4 droid types. whee. Maybe by space itll be 10.


Message Edited by Lonkley on 04-04-2004 11:23 AM



----------------
There is a special place in hell for necro posters
Jnath
Sun Apr 04, 2004 11:53 am
#9

Droid travel speed needs to increase before anything else happens. Also what about the battle droids? They would be great even with 1/4 of the HAM the NPC ones had. Im not sure if they should go in level 4 and move destroyers to level 3, or the other way round.






Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Jenden
Mon Apr 05, 2004 12:29 am
#10






Jnath wrote:

Droid travel speed needs to increase before anything else happens. Also what about the battle droids? They would be great even with 1/4 of the HAM the NPC ones had. Im not sure if they should go in level 4 and move destroyers to level 3, or the other way round.








I think he was just giving a few examples. Ideally there would be probably 10 or so different kinds of combat droids with a profession like this. As for speed, it really all depends on the droid. destroyers should be extremely fast (with the whole rolling thing) whereas battle droids should be fairly slow.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

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