Droid Engineer Archive
Thread: Probot Armor Bug
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DUD-73Y
Wed Sep 17, 2003 7:45 am
#1
Okay, so we all know that probot armor doesn't seem to be giving the correct resists, well how many of you have actually looked at your probots armor ratings whilest this is happening?
I tried logging on and examining my Adv Probot today (2 Armor 4 Modules), not to find out the armor ratings, but instead I was looking at it's CL, but when I examined the droid from it's radial, I saw something strange, it only had one resist, 40% to restraint, which was odd since I was sure it had had across the board resists before, so I stored it, and recalled it, this time it had 3 resists (cant remember which 3), so I tried again, this time it had 4. It took several more attempts before the droid would consistantly call with all it's resists in place, but when it did it seemed to stay at full strength.
This was strange, so I decided to try testing it again. I logged out and logged back in again, and guess what, exactly the same thing happened, it took several calls and stores before the droid got it's full set of resists back working again.
I've /bugged this in the game, I'd like other people to try the same thing and see if you get the same results as I do, if you could /bug it as well then they might notice the number of bugs reports and do something about it.
If anyone feels like testing the droid when it has few resists and again at full resists to see if this is just a display error, or is causing the effect that the Armor rating isn't working then go ahead, I'll try it out later when I get back on properly.
I tried logging on and examining my Adv Probot today (2 Armor 4 Modules), not to find out the armor ratings, but instead I was looking at it's CL, but when I examined the droid from it's radial, I saw something strange, it only had one resist, 40% to restraint, which was odd since I was sure it had had across the board resists before, so I stored it, and recalled it, this time it had 3 resists (cant remember which 3), so I tried again, this time it had 4. It took several more attempts before the droid would consistantly call with all it's resists in place, but when it did it seemed to stay at full strength.
This was strange, so I decided to try testing it again. I logged out and logged back in again, and guess what, exactly the same thing happened, it took several calls and stores before the droid got it's full set of resists back working again.
I've /bugged this in the game, I'd like other people to try the same thing and see if you get the same results as I do, if you could /bug it as well then they might notice the number of bugs reports and do something about it.
If anyone feels like testing the droid when it has few resists and again at full resists to see if this is just a display error, or is causing the effect that the Armor rating isn't working then go ahead, I'll try it out later when I get back on properly.
Sunfire1
Wed Sep 17, 2003 8:18 am
#2
Im sure others besides myself have already reported this bug, but dont hold your breath since if we we store and call pet enough times, problem solves itself. Just another DE bug on the developers /ignore list.
Just do what I do, click on your pet everytime you call it, ifyou dont see all the resists listed, store and repeat till you see them all on the called pet info screen.
Daive
Wed Sep 17, 2003 8:34 am
#3
Same bug affects personal shield generators too.
Crossing the server boundary usually fixes it temporarily (if you can find it).
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