Droid Engineer Archive

Thread: Cybernetic and DNA Enhancements *For Droid Engineers, Bio Engineers, Doctors and Combat Medics*

Mabinogi
Thu Oct 16, 2003 1:09 pm
#1

Nice idea. Just the other day I was describing SWG to a co-worker and the subject of creating cyborgs came up. I couldn't think of a way to implement them because I'm only familiar with DE, but this idea seems to bring it all together. Also it plays on the fascination SOE has for professional interdependence



Ariac
Master Artisan
Novice Merchant 2.01%
Novice Droid Engineer 0.91%
Novice Pikeman 0.25%

Glutton for Punishment
LordSeckmoth
Fri Oct 17, 2003 12:11 am
#2

*Puts on Asbestos Suit; oh I've been here long enough to know even decent ideas get a torch or two*


Okay, one thing I have yet to see, that is in my opinion Star Warsy.... Cybernetics *DNA too just because it's fun and in the books*.


Now I know this would end up in the take quite some time to impliment and not a high priority category, but hey file it away for later, and see if it's possible.


Esentially it works out like this:


The Cybernetic Enhancements would take a couple of professions to create, boosting cash for the lacking Droid Engineers, and adding a new element for doctors to play out. The Droid Engineer would create different types of implants, such as ocular, limb, torso, etc. This is next followed by purchase from players or Doctors and then, the Doctors would attach these parts to your body.


The benefits would run from, increased burst run speed *leg enhancement*, dodge bonus *leg enhancement*, increased accuracy *ocular*, etc. So the boost wouldn't be to your stats but to your skills.... giving you an edge to combat.


Now the downside is these items would decay over time, and as they decay, your bonus would decrease and eventually give you a downer. To keep people from having a constant edge, these items would not be repairable, and would decay until destroyed.


Now the DNA enhancements, would originally be created by Bio Engineers, with samples taken from NPC Humanoids of that species and PC's of that species. A consent by the PC's would have to be given for a sample to be taken, because of the chance of Incapacitation and heavy wounding, but this would give a new cash source to all players.


Now these enhancements would work similar to a Stim Pack, but only useable by Combat Medics, as a temporary boost in the field. These would stack with Spice, Doctor Buffs, and Squad Leader bonuses; but have the downer equivalent to that of Spice. As your body wears down from the enhancement, it becomes exhausted, making you tired *no more burst run*, and the boosted stats would go into a downer state.


Now to keep this from being a grief tool, the boost would last long enough so that the downer wouldn't happen for say 3 battles. That way a CM couldn't stim a player, then wait a minute or two for the downer to hit and no burst run, and let their friends kill. *Wouldn't happen often because of not being able to heal outside your faction; but people tend to learn how to break the system*


This is just a preliminary idea, open to discussion, tweaking, and talking about.... please just keep this civil and maybe if we hit something good; the Dev's will take a look. It may not be implimented, but it could be a starting point for something like this.

Mabinogi
Fri Oct 17, 2003 12:58 am
#3

Nice thought. Just the other day I was talking with a co-worker about the game and the thought of making cyborgs came up. I really wasn't sure how it would fit in since I am only familiar with DE. This idea seems to bring it all together. It also plays along with SOEs fascination of professional interdependencies




Ariac
Master Artisan
Novice Merchant 2.01%
Novice Droid Engineer 0.91%
Novice Pikeman 0.25%

Glutton for Punishment
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