Droid Engineer Archive
Thread: Droid Storage and Low Battery???
I'm not sure about the crafting problem. It could be if you are around another crafting station (or module) that yours is being overriden.
About the batteries, they HAVE to be in your inventory when you use the recharge option on the droid. That is, in your inventory and not in a backpack as I learned last night.
I'm not sure about the crafting problem. It could be if you are around another crafting station (or module) that yours is being overriden.
About the batteries, they HAVE to be in your inventory when you use the recharge option on the droid. That is, in your inventory and not in a backpack as I learned last night.
Droids are bugged again. Now if you call one out it will come out with "Low Power" .I have 5 droids.I can call anyone of them andit will come out "Low Power" . I can then take a battery charge it and then store it and call it again and it comes right back out with "LowPower"..
I hate findind DE bugs cause as we all know they dont get fixxed .So heres another bug we have to live with.
Hey Flux77, I think that I know whats going on here...
First, the crafting error message that you are getting sounds to be a general crafting issue and not a droid issue. A few possibility of this message is you are trying to use more that one tool at a time, which was supposed to have been fixed in the last patch.
As to your batter issue, it would sound like you are trying to drag and drop the battery on the droid, instead of using the radial command to recharge it. Any item can be drag and drooped into the droids storage bay. You need to make sure that the battery is sitting in your inventory when you try to use the recharge command on the radial
Another possibility with the not being able to craft message. How's your inventory? Have you reached 60 items any time in the near past? I have--a couple of times. Especially when crafting. What happens sometimes is that when your inventory is full and you craft something, the prototype object which normally goes into your inventory instead stays in the output hopper of the crafting tool (didn't even know the tools had hoppers, but oh yes...they do). To compound the confusion, there's been a bug in the game that has the system incorrectly computing available inventory space, so you don't necessarily even need to be at 60 inventory units to have what the system thinks is a "full" inventory, thereby causing prototypes to be stored in the crafting tool's output hopper.
In any event, when there is something in your output hopper, you cannot craft new items with that tool until you empty it. To empty the tool, click and hold until you get the radial menu. Option 1 is (I'm not in front of the system, so bare with me here) Start Crafting or something. If you hold your mouse over that option another option will pop up on top of it. If your tool is "empty" and you are near a crafting station, the option will allow you to put resources into the crafting station input hopper. If your tool is "full" (meaning it has a prototype in it's output hopper), the popup will say something to the effect of "Output Hopper". This is what you want to select. It will allow you to retrieve the crafted item from the output hopper and allow you to use the tool normally again.
Hope that helps.