Droid Engineer Archive
Thread: resource quality and seeker/arakyds
Flyinion wrote:
does resource quality matter for these like it does not matter for the regular droids? If it does, what lines should be experimented on? Sorry I looked in the DE 101 but it was clear as mud whether quality actually affected these types.
Quoted from the section in the DE 101 guide, related to Experimention.
The Arakyd Probe Droid and Seeker Droids have Durability and Quality listed as experimentation fields, however neither field appears to have an effect on the end result.
What kind of mud are we talking about here? ![]()
Drashk wrote:
Flyinion wrote:
does resource quality matter for these like it does not matter for the regular droids? If it does, what lines should be experimented on? Sorry I looked in the DE 101 but it was clear as mud whether quality actually affected these types.
Quoted from the section in the DE 101 guide, related to Experimention.
The Arakyd Probe Droid and Seeker Droids have Durability and Quality listed as experimentation fields, however neither field appears to have an effect on the end result.
What kind of mud are we talking about here?
lol mostly the resource part. I think I've gotten it cleared finally though. The only items I need to worry about quality is things like harvest/trap/med/combat type modules and repair/rebuild kits? Just want to make sure I don't go buy high quality resources when I don't have to. Finding the named ones is gonna be bad enough lol. Thankfully I have about about 15 harvesters I can use to get stuff as well though I've been mostly harvesting to sell at 2cpu grinding resources on a vendor.
Flyinion wrote:
Drashk wrote:
Flyinion wrote:
does resource quality matter for these like it does not matter for the regular droids? If it does, what lines should be experimented on? Sorry I looked in the DE 101 but it was clear as mud whether quality actually affected these types.
Quoted from the section in the DE 101 guide, related to Experimention.
The Arakyd Probe Droid and Seeker Droids have Durability and Quality listed as experimentation fields, however neither field appears to have an effect on the end result.
What kind of mud are we talking about here?
lol mostly the resource part. I think I've gotten it cleared finally though. The only items I need to worry about quality is things like harvest/trap/med/combat type modules and repair/rebuild kits? Just want to make sure I don't go buy high quality resources when I don't have to. Finding the named ones is gonna be bad enough lol. Thankfully I have about about 15 harvesters I can use to get stuff as well though I've been mostly harvesting to sell at 2cpu grinding resources on a vendor.
"Med" being stimpack dispensers. Quality in Medical modules don't matter. But you pretty much got it right. Oh, don't forget detonation modules. Good resources needed for that bad boy.