Droid Engineer Archive
Thread: combat / medic droids
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Mael_BH
Wed Aug 17, 2005 7:53 am
#1
i remember when i first started alot of people used to have combat droids with the module that would let the droid dispence stims. it would seem that this kind of droid would be pretty good to have around now as it wouldn't count towards your own timers.
just wondering if any of you folks still do or can make these kind of droids, if i need any medic skill to use it, and what do you think these would go for (just wondering if it wouldn't even be worth it b/c of the price)?
Straker_Atrella
Wed Aug 17, 2005 1:23 pm
#2
You don't need Medic to use the droid, but you do need 0040 to load it. They only use Stim A's, so they hardly heal for anything.
Corran950
Wed Aug 17, 2005 2:39 pm
#4
if you got any medic skills at all getting a medical module put in will help wonders. medical modules boost all medical effects from non jedi skills by a certine amount. Drashk posted this:
Drashkwrote:
The following is the benefit that a Medical Module will offer Bacta Shot.
Level 1 Medical Module / 55 Rating = 200 point increase
Level2 Medical Module/ 65 Rating = 250 point increase
Level3 Medical Module/ 75 Rating = 300 point increase
Level4 Medical Module/ 85 Rating = 350 point increase
Level5 Medical Module/ 100 Rating = 400 point increase
Level6 Medical Module/110 Rating = 450 point increase
Bacta Toss and Bacta Spray aren't as highly increased as Bacta Shot is, however both see a marked increase with a droid is present.
Doctor Buffs are increased by a Medical Droid, however since the duration of a Doctor Buff is so short, the droid only shows a slight increase in duration times.
Straker_Atrella
Wed Aug 17, 2005 3:01 pm
#5
Right but to be clear, he was talking about the Stim Dispenser module, and a med module wont have any effect on those.
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