Droid Engineer Archive
Thread: Droid Bug, need feedback
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Phaylen
Wed Aug 17, 2005 5:40 am
#1
When I pull a combat probe droid out of a crate for the first time he has 7k energy resist armor and seems to do reasonably damage. I had the DE make him with the best armor bonus he could. Afterstoring him and pulling himagain, he now has 1200 energy resist armor and doesslightly less damage. Which stats are supposed to actually stick? I've been hearing about a droid fix this patch so am wondering which one SHOULD actually be on the droid.
Thanks,
Drashk
Wed Aug 17, 2005 6:40 am
#2
All pets are being effected by the same armor shift bug.
Basically, the armor that it starts out life with will shift on the second time that it is called to the current Armor Effectiveness maximum for all pets, which is based on the CL of the pet. For CL30 Droids, this is 1217.
BTW, 9k is the absolute maximum that a droid can have, at least on the first call of the droid.
It is unconfirmed whether or not this is working as intended or not, since this same issue effects Bio Engineered pets as well.
As for the droid 'fix'.....
Publish 22 fixed what was broken during Publish 21, nothing more.
JenhaSimar
Wed Aug 17, 2005 1:15 pm
#3
Yes, hopefully this issue will be addressed soon. I haven't been making combat droids since this bug came into play. I have 10 orders waiting for a fix, luckily my customers are patient and understand that I would rather give them working models instead of bugged ones. Whytner I'd be happy to make you one once we get a fix in place.
Phaylen
Thu Aug 18, 2005 12:01 am
#4
Thank you very much for taking the time to explain that to me Drashk. I'll consider my options now.
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