Droid Engineer Archive
Thread: Health 3742 always?
No matter what I do experimentation-wise when creating a new droid (last night in particular), the droid's health is always 3742. It seems universal to Probots and LE's at least, I'm not sure about the rest.
Is this a bug? Known issue? Working as expected? Will I have to put my crafting on hold until this is fixed so my personal droids' HAMs aren't permanently borked?
If the CL is 30, then the Health will always be 3742. And since it is so easy to hit CL30, that is probably the only Health you will see in a combat droid.
So ... wait ... that means all the Droid 101 bits about different HAM for different chassis is totally out of date. Seems like now there's even less point to using LE's or Probots. Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.
Does anyone have a read yet on whether this is an interim breakage or the final (pretty wasteful) way things will be in perpetuity?
Also, has anyone noticed you can't post to these forums using Firefox? The Submit button doesn't seem to do anything at all.
tom_guyette wrote:So ... wait ... that means all the Droid 101 bits about different HAM for different chassis is totally out of date. Seems like now there's even less point to using LE's or Probots.
Yes, the DE 101 is out-of-date. A probot will give you ranged shots over other droid chassis, but that's it.
tom_guyette wrote:Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.
Currently multiple combat modules don't give any benefit, so one combat module and one L6 armor module gives you a full CL30 combat droid. And yes, LE's no longer have an advantage as a combat droid. And as previously stated, probots are the only droids that shoot at range.
tom_guyette wrote:Does anyone have a read yet on whether this is an interim breakage or the final (pretty wasteful) way things will be in perpetuity?
Originally, you had to stack two or three good combat modules to get a maxed out CL30 droid, but that changed at one point. It is not known if that was intended or not.
tom_guyette wrote:Also, has anyone noticed you can't post to these forums using Firefox? The Submit button doesn't seem to do anything at all.
You need to turn off the WYSIWYG Message Editor in your Preferences under your profile. Firefox works fine then.
Psst .. you can just about get away with using 1 or 2 level 4 armor modules. Depends on which youd rather make seeing as the armor effectiveness isn't working as initially suggested in the Droid Update of Publush 18.
RasalTheWise wrote:
tom_guyette wrote:
Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.
Currently multiple combat modules don't give any benefit, so one combat module and one L6 armor module gives you a full CL30 combat droid. And yes, LE's no longer have an advantage as a combat droid. And as previously stated, probots are the only droids that shoot at range.