Droid Engineer Archive

Thread: Health 3742 always?

tom_guyette
Thu Aug 18, 2005 3:56 pm
#1

I've looked in the current known issues list and can't find anything like this:

No matter what I do experimentation-wise when creating a new droid (last night in particular), the droid's health is always 3742. It seems universal to Probots and LE's at least, I'm not sure about the rest.

Is this a bug? Known issue? Working as expected? Will I have to put my crafting on hold until this is fixed so my personal droids' HAMs aren't permanently borked?
RasalTheWise
Thu Aug 18, 2005 3:59 pm
#2

Welcome to the World of Droids post publish 17-ish. Experimentation no longer has any effect in the final droid build. The health of a droid is determined by adding in armor and combat modules.




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Obo_alCan
Thu Aug 18, 2005 4:01 pm
#3

The Health is directly tied to the combat/creature level, which is in turn determined by combat and armour modules.

If the CL is 30, then the Health will always be 3742. And since it is so easy to hit CL30, that is probably the only Health you will see in a combat droid.





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tom_guyette
Thu Aug 18, 2005 4:32 pm
#4

So ... wait ... that means all the Droid 101 bits about different HAM for different chassis is totally out of date. Seems like now there's even less point to using LE's or Probots. Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.


Does anyone have a read yet on whether this is an interim breakage or the final (pretty wasteful) way things will be in perpetuity?

Also, has anyone noticed you can't post to these forums using Firefox? The Submit button doesn't seem to do anything at all.


RasalTheWise
Thu Aug 18, 2005 6:09 pm
#5


tom_guyette wrote:

So ... wait ... that means all the Droid 101 bits about different HAM for different chassis is totally out of date. Seems like now there's even less point to using LE's or Probots.



Yes, the DE 101 is out-of-date. A probot will give you ranged shots over other droid chassis, but that's it.


tom_guyette wrote:

Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.



Currently multiple combat modules don't give any benefit, so one combat module and one L6 armor module gives you a full CL30 combat droid. And yes, LE's no longer have an advantage as a combat droid. And as previously stated, probots are the only droids that shoot at range.


tom_guyette wrote:

Does anyone have a read yet on whether this is an interim breakage or the final (pretty wasteful) way things will be in perpetuity?



Originally, you had to stack two or three good combat modules to get a maxed out CL30 droid, but that changed at one point. It is not known if that was intended or not.


tom_guyette wrote:

Also, has anyone noticed you can't post to these forums using Firefox? The Submit button doesn't seem to do anything at all.




You need to turn off the WYSIWYG Message Editor in your Preferences under your profile. Firefox works fine then.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Xrystal
Thu Aug 18, 2005 6:21 pm
#6






RasalTheWise wrote:





tom_guyette wrote:

Did I also read correctly that combat modules no longer stack? So basically the old 'tank' model with an auto-repair and multiple combat modules is no longer a sane way to build droids ... it almost seems like it makes more sense to just stack auto-repair modules in an R3 with one combat module, forget probots and LE's ever existed, and throw away all the design and code work that went into making anything but R3's.





Currently multiple combat modules don't give any benefit, so one combat module and one L6 armor module gives you a full CL30 combat droid. And yes, LE's no longer have an advantage as a combat droid. And as previously stated, probots are the only droids that shoot at range.





Psst .. you can just about get away with using 1 or 2 level 4 armor modules. Depends on which youd rather make seeing as the armor effectiveness isn't working as initially suggested in the Droid Update of Publush 18.

Straker_Atrella
Thu Aug 18, 2005 11:23 pm
#7

The main reason people use more then a level 4 armor module is they hope that if it ever gets fixed, the changes will be retroactive. If it is a level 6 armor droid will be better then a level 4 armor one.


Yes the DE 101 is in dire need of an update, but until we at least know if the current system is a bug or working as intended, there is no point to changing it.



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