Droid Engineer Archive

Thread: Request to Test Center MDEs

Sunfire1
Tue Apr 13, 2004 9:45 am
#1

Hello any and all MDEs on test center. I have a request to make to you. If possible, could someone list the resources required for all the new Modules/Droids please.


Hopefully, we wont need as many rare resources as we did for the droid repair packs. But in case we do, it would be nice to have a heads up on what we should be looking for.


Thanks in advance for any information you can provide.
Jenden
Tue Apr 13, 2004 10:18 am
#2

best way for this to get done is for someone to go through the schematics as I post them at http://jenden.endofinternet.net/pub8/ and make up a spreadsheet then send it to me and I'll put it up on the site (thats how it happened last time).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

jemelby
Tue Apr 13, 2004 1:02 pm
#3

Here is the list of resource requirements as per the schematics Jenden Posted. Nothing crazy here. Pretty reasonable. I'll repost this as a seperate post.


Auto-Repair Module
Steel 40
Inert Gas 20
Aluminum 50

Playback Module
Polymer 30
Dual Wave Sythesizer1
Ferrous Metal 20

Effects Module (Foam)
Steel40
Inert Gas20
Crystaline Gemstone 30

Effects Module (Mind Bloom)
Steel 40
Inert Gas20
Crystaline Gemstone 60

Effects Module (Avian)
Steel 40
Inert Gas 20
Crystaline Gemstone 30

Effects Module (Electric Fog)
Steel 40
Inert Gas 20
Crystaline Gemstone 50

Effects Module (Confetti)
Steel 40
Inert Gas 20
Crystaline Gemstone 50

Creature Harvest Module
Copper 50
Inert Gas 20
Steel 55

Scout Trap Projectile Module
Copper 50
Inert Gas 20
Carbonite Ore40
Reactive Gas60

Droid Maint Module
Aluminum 20
Crystaline Gemstone 15
Electronics GP Module1

Stimpack Dispenser Module
Copper 40
Inert Gas 20
Steel 50

Merchant Barker Module
Copper 50
Inert Gas 20
Aluminum 40

Droid Struct Maint Module
Non-Ferrous Metal15
Crystaline Gemstone 10
Electronics GP Module1






J'Vee
Mos Onarok, Tatooine - Flurry


Sunfire1
Wed Apr 14, 2004 12:08 am
#4

Thanks for the link Jenden, So far it looks great. As far as I can see from the10 or so modules you have there, all we need is copper alum and inert gas. No named types, Horray
starcraftWS
Wed Apr 14, 2004 12:13 am
#5

I saw a thread earlier in which TK said he couldn't make the exploding modules yet because he lacked some named reactive gas. That was the only named resource mentioned so far.



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TheRealTK421
Wed Apr 14, 2004 12:14 am
#6

Yup...and Javelin is gonna hook me up with some so we can get some big BOOMS! happening...


/bow


Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Leafthemedic
Wed Apr 14, 2004 12:35 am
#7

I made these last night and they do not go boom


G'na

12 point Master Artisan & DE on tc1



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